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Old January 23rd, 2003, 03:56 AM
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Default Re: Galactic Leadership Style

You only get 2 resource bonuses from facilities. You get the best planet increasing ability, and the best system increasing facility. 2 Robotoids give you as much bonus as you will be able to get. You could use a System Robotoid and then a Planet Mineral Scanner, and they stack. But, a Planet Robotoid and Planet Mineral Scanner do not stack; only the best available bonus is used.
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Old January 23rd, 2003, 05:24 AM
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Default Re: Galactic Leadership Style

Fyron and Slick thanks for the correction re mineral scanners.

Slick, you have gone into the relative benefits in conjunction with the time line very well. You have made a complex subject more comprehensible.

But most of us do not have degrees in mathematics. Even if we did, I wonder if we can render it into a simple (or even complex) formuala.

The question is how to translate what you have said into a feasible construction strategy?

These are my thoughts.
1) If you have lots of MOR, build monoliths.
2) If you do not, build Mineral Miners (and Farms and Colliders as needed).
3) Planetary Robotoid Factories are preferred over Mineral scanners since Planetary Robotoid Factories can be used by Mineral Miners (and Farms and Colliders) as well as Monoliths.
4) Build Planetary Robotoid Factories and Sytem Robotoid Factories where is it economically feasible.
5) When a surplus of minerals, organics and radioactives has occurred or when you are running out of places to build Mineral Miners, consider building Monoliths and even consider scrapping Mineral Miners to build Monoliths.

With all said and done, it is the creation of a surplus which is the difficulty. Any possible surplus can dissipate rapidly with the building of ships.

So, one should consider carefully and ask the question, "Do I really need this ship or can I use the resources to build a Monolith."

Where there is a huge planet with a compatible atmosphere, the answer for some will be "Yes, it makes sense to build a colony ship to colonize it."

Where there is no obvious outside military threat, the answer for some may be "No, it is an acceptable risk to delay building the battle cruiser."
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Old January 23rd, 2003, 05:59 AM
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Default Re: Galactic Leadership Style

It really can't be compressed to an end-all, beat-all formula. There are way too many variables in any one game for any such formula to work well.
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Old January 23rd, 2003, 06:14 AM
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Default Re: Galactic Leadership Style

Right. It is the fact that this game has so many variables and does NOT have an uber-strategy that guarantees a victory that makes it fun. If there were a formula for victory, this game would hold nobody's interest.

Slick.

PS - I do not have a degree in mathematics... Nuclear & Mechanical Engineering, yes; mathematics, no.
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Old January 23rd, 2003, 06:45 AM
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Default Re: Galactic Leadership Style

Yes, I agree.

Which is why I tried to formulate an overall strategy.

A persons knowledge, preferences, racial characteristics and a multitude of other factors will result in a different implementation of the "overall strategy".
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Old January 23rd, 2003, 06:54 AM

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Default Re: Galactic Leadership Style

I would be happy if I could just formulate a basic strategy, let alone an uber-strategy
or even a nice race design would be nice. But it takes a lot of time and play to try different race settings.

When you long time players set-up your SP races (not wanting anyone to tip their MP hand). Which race atributes do you like to lower, and how far. I feel once an area is lowered to the point you only get 10 racial points for each percentage, then you have gone too far south with it. Would you say this is accurate? Or do you gladly take the ten per and max it all the way down?
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