|
|
|
 |

January 16th, 2003, 08:17 AM
|
Sergeant
|
|
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Treaties..... whats the point?
but it does not make sence the game would even be programmed that way. I first meet this race, and leave them to their own devices. The starting mood is always "moderate". Iafter a while of leaving them alone, their mood increases to warm, and they offer the trade alliance treaty. I accept, and this has a negative impact on their mood towards me? THATS stupid.
I agree on them not responding for unit removal ect. it should be in the game that any units in the system they agreed to vacate should be gone. "game magicly" gone, poof, instant teleport to the nearest planet of theirs not in that system. Same goes for planet populations. POOF, gone. it's a game. Program it right. otherwise you might as well not have those option in the game in the first place. options that don't work are considered bugs, and should be fixed in a patch, not the next Version, tho that would be the second choice. Allied planets for attack locations should not be there either. Of course I have planets that they would like, and visa-versa. I had those same planets when they were getting all warm and fuzzy. if they wanted those planets, they should have gone down in mood, not up.
Don't get me wrong here guys. i think it is a fun game, but there are things i find in it that are irrtating, and/or stupid. Just because I rant on one of those, does not mean I am going to uninstall the game and throw the CD at the next passing garbage truck. But I am the kind of person that if I think something is poorly programmed, I say so. Not to be offensive, but to let the developers know how one of their CUSTOMERS feels. It's like not being able to scrap obsolete WP. that is just plain stupid. What empire (game or real) would jettison valuable metals into space never to be seen again? None I say.
ok, enough ranting for a while, going back to the game for just one more turn. 
__________________
It's all just a perspective of matter.
|

January 16th, 2003, 08:30 AM
|
Sergeant
|
|
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Treaties..... whats the point?
Get Angry Over Allied Colonizable Planets := True
Get Angry Over Enemy Colonizable Planets := False
Percentage of Allied Planets to consider as Attack Locations for Anger := 10
Percentage of Enemy Planets to consider as Attack Locations for Anger := 5
That is copied from the text file you mentioned. I really want to understand WHY the default settings are set to that. it seems backwards from the way it should be.
Now, one one hand, I am gratefull they designed the game using text file so that it is mod friendly. But on the other hand, I generally dislike haveing to mod a game to fix things that should not be a problem in the first place. It leaves me with the feeling "here's a game, you finish it, we can't be bothered. That'll be $49.95. paper or pLastic?"
__________________
It's all just a perspective of matter.
|

January 16th, 2003, 06:10 PM
|
 |
Corporal
|
|
Join Date: Dec 2002
Location: UK
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Treaties..... whats the point?
Quote:
Originally posted by couslee:
it should be in the game that any units in the system they agreed to vacate should be gone. "game magicly" gone, poof, instant teleport to the nearest planet of theirs not in that system. Same goes for planet populations. POOF, gone.
|
It might be a sci-fi game but it tries to be realisitic where possible. "magic" population transportation is silly and players would probably find a way to abuse it.
I've only used the demand to leave a planet once (and that was in the first game I played in the original SE4 demo) - the Phong did send a transport towards the planet in question but the game ended before I could see what they were going to do with it.
Quote:
Allied planets for attack locations should not be there either. Of course I have planets that they would like, and visa-versa. I had those same planets when they were getting all warm and fuzzy. if they wanted those planets, they should have gone down in mood, not up.
|
Well, I admit it seems a little unlikely that planets in allied hands would cause more anger than those in enemy hands. I'm sure whoever wrote the AI file in question had a reason, though. Perhaps to make a race that will only keep treaties with races they are far superior to (they won't have many planets to cause anger), but on the other hand they won't get so angry with other races they declare war on them.
Of course, if you reverse the two values, you'll find it much harder to set up a treaty with them, but once you do they're much more likely to keep it.
__________________
*insert impressive 50-line signature here*
|

January 16th, 2003, 06:14 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Treaties..... whats the point?
Quote:
Originally posted by couslee:
Don't get me wrong here guys. i think it is a fun game, but there are things i find in it that are irrtating, and/or stupid.
|
Many people find diplomcy too weak and wish MM would work on it. MM still might, as time permits. I tend to vote indifferent on this subject -- you will always be able to outsmart the AI. It may be better to let it not work.
[ January 16, 2003, 16:15: Message edited by: Arkcon ]
|

January 17th, 2003, 07:56 PM
|
 |
Private
|
|
Join Date: May 2002
Location: Boston, Massachusetts
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Treaties..... whats the point?
I know what you're saying, couslee. I never understood why certain races hated me only when they were my ALLIES! Made no sense. It got to the point where I would have to ignore those races because I did not want to see-saw between treaties.
But it doesn't happen all the time. In my current game, I have 3 Partnerships, 1 Military Alliance, and 2 Trade Treaties.
I like to roleplay SE4. That makes AI Politics important. I'd like to see SOMEONE (MM or a modder) make a AI-Update Patch for the stock races.
Prophet
__________________
I was thinking of the immortal words of Socrates, who said, 'I drank what?'
- Chris Knight
|

January 17th, 2003, 09:12 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Treaties..... whats the point?
"I like to roleplay SE4. That makes AI Politics important. I'd like to see SOMEONE (MM or a modder) make a AI-Update Patch for the stock races."
TDM Modpack has several enchanced AI races. Playing a TDM game right now, and the Eee for example have been treaty partners for a long time and are still friendly. Then I went to war, they got pissed..now we're still at war but they're friendly again! (I haven't attacked in a while)
Oddly enough they haven't offered a peace treaty.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

January 17th, 2003, 09:25 PM
|
 |
Corporal
|
|
Join Date: Dec 2002
Location: Belmont, CA
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Treaties..... whats the point?
Quote:
Originally posted by Phoenix-D:
Then I went to war, they got pissed..now we're still at war but they're friendly again! (I haven't attacked in a while)
Oddly enough they haven't offered a peace treaty.
Phoenix-D
|
Are you MEE? I thought it was ridiculous that aliens would be brotherly toward me but wouldn't make peace, until I found out it was because I was MEE.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|