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January 15th, 2003, 11:25 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: intelligence projects chances of success
Intelligence projects take place when they are complete, not while completing them.
If your enemy has 100 000 saved intel points and gets 1000 each turn. and you spend 2000 points you will get:
100 000 -(1000-2000)*turns
and that gives you 100 turns to break even and on turn 101 success.
If he has 190 000 and his counter intel projects finishes at 200 000, and you happen to strike when he has passed 200 000 points with 2000 points when he places 1000 pints you succed imediatly.
(These numbers are hypothetical, note that you don't use these points on the enemy until your project is complete!)
[ January 15, 2003, 21:26: Message edited by: Ruatha ]
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January 15th, 2003, 11:27 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: intelligence projects chances of success
CI works by using the points stored in the CI projects. The level of the CI project multiplies the effectiveness of it (CI III with 100k points can block 300k points of attacks, plus the normal 20% bonus to CI projects, for 360k). You have to spend points in at least one CI project during a turn for any points in them to be used for defense.
CI blocks attacks by using up the points stored in the CI projects. A 50k attack lowers the points stored in a CI project by 50k (modified by level and such). If you have more points stored than the total cost of all intel projects against you in a given turn, you will defeat all of those projects.
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January 16th, 2003, 12:54 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: intelligence projects chances of success
Welcome back trooper, havent heard from you in a while.
There is a bonus given to counter intelligence. If you exactly match them, or slightly exceed them in intel income, you will never beat 12 counter intel projects.
Build more intel facilities. Destroy some of theirs.
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January 16th, 2003, 10:34 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
Posts: 698
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Re: intelligence projects chances of success
I was "busy" playing CIV III (but it can't compare SE IV !), looking for a job or preparing my marriage.
But now I want to play back SE IV again...
IA races seem to put lot of intel points in CI projects, aren't they ?
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January 16th, 2003, 01:53 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
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Re: intelligence projects chances of success
Trooper, I'm glad you asked this. I did not understand it as well.
Um, the following statement seems to have a couple of conflicting refferances. Have you seen the "Addition Thread"?
"looking for a job or preparing my marriage.
But now I want to play back SE IV again..."
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January 17th, 2003, 01:26 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: intelligence projects chances of success
Quote:
Originally posted by Imperator Fyron:
You have to spend points in at least one CI project during a turn for any points in them to be used for defense.
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Were does this info come from? I have read this now in several threads but I have found that my agents seem to block Intel attacks even though my CI project is at the bottom of the stack and had 0 points added to it in the current and previous turns.
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January 17th, 2003, 02:10 AM
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Corporal
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Join Date: Dec 2002
Location: Belmont, CA
Posts: 56
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Re: intelligence projects chances of success
I find all this CI stuff very confusing. My hope for SEV would be to do away with intelligence and CI projects altogether, and just give you a 'to chance' for intelligence missions and CI, based on the number and quality of your facilities, and possibly actual intelligence units manning your planets. It's much more informative to initiate an espionage attack and get an option window telling you what your percentage chance of success or failure is, than to conduct projects and hope you have enough stored points or whatever so that they will work. Also more realistic, IMO.
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