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January 17th, 2003, 10:04 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: intelligence projects chances of success
These are not guesses on my part. This is how the system works, as gleaned from nearly 2 years of browsing on this forum. Everyone that I have ever seen post on this that knows how it works has posted the same things I have. I have seen this in action myself. Unless a major change was made in the latest patch that no one is aware of, how I described the CI system is how it works. 
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January 17th, 2003, 10:20 AM
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First Lieutenant
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Join Date: Sep 2002
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Re: intelligence projects chances of success
I think I'm totally lost in intelligence concepts !
To be brief :
- the best strategy for CI is to always have an active CI project, without necessarly putting Intel points in it each turn
- The best strategy to succeed one's Intel attacks is to perform as many attacks as possible, in order to consume the enemy CI points storage ?
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January 17th, 2003, 10:22 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: intelligence projects chances of success
You need to spend points in at least 1 CI project each turn to get the points stored in all CI projects to function.
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January 17th, 2003, 01:36 PM
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Colonel
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Location: Connecticut
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Re: intelligence projects chances of success
Quote:
Originally posted by trooper:
I think I'm totally lost in intelligence concepts !
To be brief :
- the best strategy for CI is to always have an active CI project, without necessarly putting Intel points in it each turn
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Well, if it completes it's points one turn before an enemy completes one of theirs, then its wasted
Quote:
Originally posted by trooper:
- The best strategy to succeed one's Intel attacks is to perform as many attacks as possible, in order to consume the enemy CI points storage ?
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That's true. Although, taking out enemy planets with intel facilities on them works much better
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January 18th, 2003, 02:08 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: intelligence projects chances of success
Quote:
Originally posted by Imperator Fyron:
You need to spend points in at least 1 CI project each turn to get the points stored in all CI projects to function.
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In the situation I was refering too I had one CI project that was at the bottom of the stack and thus having 0 points put into it. It had been that way for several turns and I got a message in game "Counter Intelligence - Our opperatives were able to stop a sabotage attack..."
I've got too assume maybe this was changed recently or else there is some other reason it could be stopped because I agree I have read what you describe in several threads.
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January 18th, 2003, 02:58 AM
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First Lieutenant
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Join Date: Mar 2001
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Re: intelligence projects chances of success
Means you are absolutely vulnerable with 11 filled CI projects at the end of the queue and just one intel attack project in progress in slot 1. An extremely annoying process, as well as the CI projects delete themselves if they are completed.
Improvements, pleeeaaaase!
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January 17th, 2003, 05:20 PM
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Brigadier General
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Join Date: Apr 2002
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Re: intelligence projects chances of success
Quote:
Originally posted by DavidG:
quote: Originally posted by Imperator Fyron:
You need to spend points in at least 1 CI project each turn to get the points stored in all CI projects to function.
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In the situation I was refering too I had one CI project that was at the bottom of the stack and thus having 0 points put into it. It had been that way for several turns and I got a message in game "Counter Intelligence - Our opperatives were able to stop a sabotage attack..."
I've got too assume maybe this was changed recently or else there is some other reason it could be stopped because I agree I have read what you describe in several threads. Yes, not to beat a dead horse or be a jerk about it. But I am also certain I have gotten those Messages and seen the amount of CI in the rightmost project get lowered without having points being entered into any CI projects. This would indicate that CI is effective without actively adding points each turn. I have seen this in every game I have played because I normally set up my intel in a similar manner.
IF I do appeciate and value your experience. You have posted numerous answers to questions here and I highly respect your Posts. Possibly we have stumbled onto something that we are both finding to be true but conflicting due to the way we set up intel ??? I will do some testing and post the results.
One thing that I have not tested outright is if an incoming attack completely drains a given CI project, but you have other CI projects with enough points, does the attack get through or does the 2nd CI project pick up defending where the Last one left off...
Slick.
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Slick.
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