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January 18th, 2003, 02:08 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: intelligence projects chances of success
Quote:
Originally posted by Imperator Fyron:
You need to spend points in at least 1 CI project each turn to get the points stored in all CI projects to function.
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In the situation I was refering too I had one CI project that was at the bottom of the stack and thus having 0 points put into it. It had been that way for several turns and I got a message in game "Counter Intelligence - Our opperatives were able to stop a sabotage attack..."
I've got too assume maybe this was changed recently or else there is some other reason it could be stopped because I agree I have read what you describe in several threads.
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January 18th, 2003, 02:58 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: intelligence projects chances of success
Means you are absolutely vulnerable with 11 filled CI projects at the end of the queue and just one intel attack project in progress in slot 1. An extremely annoying process, as well as the CI projects delete themselves if they are completed.
Improvements, pleeeaaaase!
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January 17th, 2003, 05:20 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: intelligence projects chances of success
Quote:
Originally posted by DavidG:
quote: Originally posted by Imperator Fyron:
You need to spend points in at least 1 CI project each turn to get the points stored in all CI projects to function.
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In the situation I was refering too I had one CI project that was at the bottom of the stack and thus having 0 points put into it. It had been that way for several turns and I got a message in game "Counter Intelligence - Our opperatives were able to stop a sabotage attack..."
I've got too assume maybe this was changed recently or else there is some other reason it could be stopped because I agree I have read what you describe in several threads. Yes, not to beat a dead horse or be a jerk about it. But I am also certain I have gotten those Messages and seen the amount of CI in the rightmost project get lowered without having points being entered into any CI projects. This would indicate that CI is effective without actively adding points each turn. I have seen this in every game I have played because I normally set up my intel in a similar manner.
IF I do appeciate and value your experience. You have posted numerous answers to questions here and I highly respect your Posts. Possibly we have stumbled onto something that we are both finding to be true but conflicting due to the way we set up intel ??? I will do some testing and post the results.
One thing that I have not tested outright is if an incoming attack completely drains a given CI project, but you have other CI projects with enough points, does the attack get through or does the 2nd CI project pick up defending where the Last one left off...
Slick.
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Slick.
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January 17th, 2003, 05:39 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: intelligence projects chances of success
Quote:
Originally posted by PsychoTechFreak:
Means you are absolutely vulnerable with 11 filled CI projects at the end of the queue and just one intel attack project in progress in slot 1. An extremely annoying process, as well as the CI projects delete themselves if they are completed.
Improvements, pleeeaaaase!
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You can set them to restart. Many people don't do that, for outher reasons. If you are generating lots of intel points, they may be able to defeat a project that completes on turn later.
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January 18th, 2003, 06:47 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: intelligence projects chances of success
Points will be used from the next CI project just as if they are one project.
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January 18th, 2003, 07:09 AM
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Sergeant
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Join Date: Jan 2003
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Re: intelligence projects chances of success
Quote:
Originally posted by Imperator Fyron:
Unless a major change was made in the latest patch that no one is aware of, how I described the CI system is how it works.
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You may have hit the nail on the head. because I KNOW the CI protection works even if nothing is going to the project.
(from memory)
I was producing about 27k intel points.
I placed the 50k ship insurrection at the first slot. I said it would take 2 turns to complete.
After that, was my CI project with sufficient points accumulaed.
end turn
i get the message 3 different intel attacks were stopped. Much to my supprise as i was expecting that turn for them to go through based on the "must apply some" rule. I took the chance hopeing it would not be too bad.
(end memory fishing trip)
All things considering, Since I have the Phong attacking me almost every turn, I will double check, just in case I am mistaken, but i don't think i am. I just did an intel set-up to quick check it on my current game, and wouldn't you know it, they didn't attack this turn. figures.
[ January 18, 2003, 05:11: Message edited by: couslee ]
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It's all just a perspective of matter.
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January 18th, 2003, 07:24 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: intelligence projects chances of success
Ok, I just tested it, and there seems to have been a change to CI that no one was aware of in the Last patch (or at least I wasn't).  It does indeed work if no points are being put into it in a turn.
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