.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old January 17th, 2003, 05:39 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: intelligence projects chances of success

Quote:
Originally posted by PsychoTechFreak:
Means you are absolutely vulnerable with 11 filled CI projects at the end of the queue and just one intel attack project in progress in slot 1. An extremely annoying process, as well as the CI projects delete themselves if they are completed.

Improvements, pleeeaaaase!
You can set them to restart. Many people don't do that, for outher reasons. If you are generating lots of intel points, they may be able to defeat a project that completes on turn later.
Reply With Quote
  #22  
Old January 18th, 2003, 02:08 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: intelligence projects chances of success

Quote:
Originally posted by Imperator Fyron:
You need to spend points in at least 1 CI project each turn to get the points stored in all CI projects to function.
In the situation I was refering too I had one CI project that was at the bottom of the stack and thus having 0 points put into it. It had been that way for several turns and I got a message in game "Counter Intelligence - Our opperatives were able to stop a sabotage attack..."
I've got too assume maybe this was changed recently or else there is some other reason it could be stopped because I agree I have read what you describe in several threads.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #23  
Old January 18th, 2003, 02:58 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: intelligence projects chances of success

Means you are absolutely vulnerable with 11 filled CI projects at the end of the queue and just one intel attack project in progress in slot 1. An extremely annoying process, as well as the CI projects delete themselves if they are completed.

Improvements, pleeeaaaase!
Reply With Quote
  #24  
Old January 18th, 2003, 06:47 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: intelligence projects chances of success

Points will be used from the next CI project just as if they are one project.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #25  
Old January 18th, 2003, 07:09 AM

couslee couslee is offline
Sergeant
 
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
couslee is on a distinguished road
Default Re: intelligence projects chances of success

Quote:
Originally posted by Imperator Fyron:
Unless a major change was made in the latest patch that no one is aware of, how I described the CI system is how it works.
You may have hit the nail on the head. because I KNOW the CI protection works even if nothing is going to the project.
(from memory)
I was producing about 27k intel points.
I placed the 50k ship insurrection at the first slot. I said it would take 2 turns to complete.
After that, was my CI project with sufficient points accumulaed.
end turn
i get the message 3 different intel attacks were stopped. Much to my supprise as i was expecting that turn for them to go through based on the "must apply some" rule. I took the chance hopeing it would not be too bad.
(end memory fishing trip)
All things considering, Since I have the Phong attacking me almost every turn, I will double check, just in case I am mistaken, but i don't think i am. I just did an intel set-up to quick check it on my current game, and wouldn't you know it, they didn't attack this turn. figures.

[ January 18, 2003, 05:11: Message edited by: couslee ]
__________________
It's all just a perspective of matter.
Reply With Quote
  #26  
Old January 18th, 2003, 07:24 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: intelligence projects chances of success

Ok, I just tested it, and there seems to have been a change to CI that no one was aware of in the Last patch (or at least I wasn't). It does indeed work if no points are being put into it in a turn.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #27  
Old January 18th, 2003, 07:57 AM

couslee couslee is offline
Sergeant
 
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
couslee is on a distinguished road
Default Re: intelligence projects chances of success

Well, for those that have played this game for a while, "WHAT A NICE SUPPRISE" for you.

I can just hear Fyron saying..... "ok u twits, your in trouble now!". lol
__________________
It's all just a perspective of matter.
Reply With Quote
  #28  
Old January 18th, 2003, 08:29 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: intelligence projects chances of success

Why is such an important change not mentioned in the history.txt file????
Reply With Quote
  #29  
Old January 18th, 2003, 08:54 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: intelligence projects chances of success

I don't know, and that is what confused me.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #30  
Old January 18th, 2003, 08:59 AM

couslee couslee is offline
Sergeant
 
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
couslee is on a distinguished road
Default Re: intelligence projects chances of success

thats easy to explain. they gave you a nice easter egg. lmao.
__________________
It's all just a perspective of matter.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.