|
|
|
 |

January 21st, 2003, 10:59 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: intelligence projects chances of success
I know that was the way it was in 1.67
Perhaps this change came with the conVersion to seiv gold.
But counter intel has worked that way for quite a while
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

January 21st, 2003, 11:00 PM
|
 |
Corporal
|
|
Join Date: Dec 2002
Location: UK
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: intelligence projects chances of success
As you've discovered, never tell your intel agents to steal 'any technology' - always tell them exactly what area to go for. The random element inherent in 'any technology' is huge (and annoying), as most of the time you'll already have the techs they steal.
__________________
*insert impressive 50-line signature here*
|

January 21st, 2003, 11:07 PM
|
Sergeant
|
|
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: intelligence projects chances of success
Lol Wanderer. excellent point, and well taken.
The reason I chose "any tech" was based on the possible assumption that it would have a greater chance of sucess with the "third hurdle".
I still think that could be programmed in as well, along with the sucessfull attack actually giving you something.
Sure, in my example, I would have loved to got the sensor advance, but any other advance would also have been fine. having a "sucessfull" attack net nothing is... poor.
__________________
It's all just a perspective of matter.
|

January 22nd, 2003, 10:35 AM
|
Sergeant
|
|
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: intelligence projects chances of success
something else I noticed, I wonder what impact it has, if any.
if you have combat with another race, the tech levels for the ship you fought show up on the "tech" tab when looking at that race's info. When you have a successfull "tech report" intel attack, that information is not added to the tech tab for the race. Personally, I think it should, but whatever.
__________________
It's all just a perspective of matter.
|

January 22nd, 2003, 11:33 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: intelligence projects chances of success
I used intel to steal technology quite frequently in my current game and if the projects were successful always got quite valuable new technology (as stellar manipulation). And I used as you the "any" option! Perhaps I was just lucky.
|

January 22nd, 2003, 07:58 PM
|
 |
Corporal
|
|
Join Date: Dec 2002
Location: UK
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: intelligence projects chances of success
Quote:
if you have combat with another race, the tech levels for the ship you fought show up on the "tech" tab when looking at that race's info. When you have a successfull "tech report" intel attack, that information is not added to the tech tab for the race. Personally, I think it should, but whatever.
|
If you click on your own race, the tech tab actually says 'technology used on our ships' not 'all the technology we know'. I guess the same applies to other races, even though it says 'known technology'. I agree with you that it would be good if was expanded to show all techs you know they've got.
Quote:
I used intel to steal technology quite frequently in my current game and if the projects were successful always got quite valuable new technology (as stellar manipulation). And I used as you the "any" option! Perhaps I was just lucky.
|
Lucky *******! It's not done anything like that for me! Ever.
__________________
*insert impressive 50-line signature here*
|

January 22nd, 2003, 08:53 PM
|
Sergeant
|
|
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: intelligence projects chances of success
Quote:
Originally posted by Q:
I used intel to steal technology quite frequently in my current game and if the projects were successful always got quite valuable new technology (as stellar manipulation). And I used as you the "any" option! Perhaps I was just lucky.
|
Sounds like it. during those games, did your race setting have any "cleverness" bounses? Not that I am even going to attempt the math, but perhaps a 5% cleverness bonus also gives a hidden 10% increase in chance to snoop sucessfully... as example.
hell, even a 1% increase in the chance of passing hurdle 3 would make a big difference.
I "beta played" this for a while, since I had the game saved. and made a new save after each turn. I kinda wanted to see how the chance of sucess was. only that first time, and about the eighth time did I get a useless tech. the other 8 tries (I did it for ten turns) i recived the message "nothing valuable" found, meaning it didn't pass hurdle 3. now if that attempt only has a 20% chance of sucess, then you certainly should get a good tech when sucessfull
I realise the 10 attempts is not enough of an event base for determining chance percentages.
maybe I was just that unlucky. naw, this should be fixed imo. 
__________________
It's all just a perspective of matter.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|