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January 17th, 2003, 07:02 AM
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Sergeant
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Re: The Ultimate ship design
Quote:
Originally posted by Ragnarok:
You should try to get in the habit of doing that as well.
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Thats just it, I follow the same pattern. i put the bridge,LS,crew,enignes, then the ecms shields ect. weapons Last so I can pack as many on as will fit. I just plain arse forgot the mousey looking thangy. But it certainly would shoot down anything that came near it. I should have know better that something was off base being able to fit ALL those guns on it.
If it looks too good to be true, it probably is. (fitting, yes?)
hey, at least I am a good sport and shared. 
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It's all just a perspective of matter.
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January 17th, 2003, 07:26 AM
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BANNED USER
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Re: The Ultimate ship design
Unless you had supply, I don't think weapons work very well without engines. could be wrong.
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January 17th, 2003, 07:32 AM
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Sergeant
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Re: The Ultimate ship design
Quote:
Originally posted by Gryphin:
Unless you had supply, I don't think weapons work very well without engines. could be wrong.
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Gee, thanks. your right. make me feel even better about my ultimate design. an empty gun with no trigger.
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It's all just a perspective of matter.
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January 17th, 2003, 01:45 PM
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Re: The Ultimate ship design
couslee
No problem, glad to be of help.  In case you have not picked up, I'm good at doing things like that.
Edit: BTW: You will also do it again along with sending out colony ships with no population on board. Most of these errors take place somewhere around 1AM. I persoanly think the game is programed to do that.
< the Gryphin Gryns >
[ January 17, 2003, 12:43: Message edited by: Gryphin ]
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January 18th, 2003, 02:39 AM
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Major General
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Re: The Ultimate ship design
In a PBW game I had a fleet taht was low on supplies, so I build a ship with massive amounts of solar panels, called POWER.
When it's finished, I too see that I missed to add engines!
It had a supply storage of 0 i think, so the solar panels didn't do anything.
Lost some vaulable time there.
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January 17th, 2003, 05:02 PM
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Re: The Ultimate ship design
Quote:
Originally posted by couslee:
quote: Originally posted by Ragnarok:
You should try to get in the habit of doing that as well.
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Thats just it, I follow the same pattern. i put the bridge,LS,crew,enignes, then the ecms shields ect. weapons Last so I can pack as many on as will fit. I just plain arse forgot the mousey looking thangy. But it certainly would shoot down anything that came near it. I should have know better that something was off base being able to fit ALL those guns on it.
If it looks too good to be true, it probably is. (fitting, yes?)
hey, at least I am a good sport and shared. Oh ok, I see.
I usually add the B, CQ, and LS first, then ECM, Combat sensors, and whatever else of that nature. And then I add the weapons, I usually it set in my mind how many weapons I want on a particular design. After I add those weapons I use the extra space for shields and armor or whatever. Other wise I end up over-doing or not putting enough shields and stuff on. So it just saves me some hassel.
But others have their way of doing things so it's all good.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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January 17th, 2003, 05:10 PM
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Re: The Ultimate ship design
What the game needs is a 'Tug-ship' class where 75% must be Engines! add a Bridge, CQ, LifeSupport and Armor to take up the rest! LoL
It would be kind of funny to see a huge fleet being pulled by a bunch of tiny 'tugs'! LoL
Cheers!
[ January 17, 2003, 15:14: Message edited by: David Gervais ]
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