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January 18th, 2003, 08:36 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: I hate a cheat
Quote:
Originally posted by geoschmo:
quote: Originally posted by Rollo:
The AI does have a construction bonus as with production and research.
Geo , I am surprised you didn't know that .
Other than that, what Geo described (construction at end of turn in a turn based game) is correct. The AI didn't cheat.
Rollo
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I didn't play against the AI all that much in the begining, and haven't at all in a long time. Even then it's hard to tell what exactly the bonus is the AI has. I just assumed it was only for resource production, not construction.
Geoschmo Yikes, thats a new one on me. I had no clue.
When people notice the most agressive AI's take maintenance reduction -- I always wondered if linking dieferent levels of maintenance reduction to the AI bonus would serve the AI better -- who knows that may already be happening. 
[ January 18, 2003, 18:37: Message edited by: Arkcon ]
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January 18th, 2003, 08:52 PM
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Brigadier General
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Re: I hate a cheat
I hate to bring this up, but from the FAQ:
1.4.1 AI bonuses applies to intelligence, research and resources, exist in x2, x3 and x5. Construction rates: Low x1.5, medium x2, high x3 (Suicide Junkie, Rexxx)
Slick
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Slick.
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January 18th, 2003, 11:48 PM
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Shrapnel Fanatic
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Re: I hate a cheat
Couslee, it is not cheating. You gave them that bonus at game startup. It would only be cheating if you had no control over it. But even with those bonuses, the AIs still aren't very good opponents at all. 
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January 18th, 2003, 11:50 PM
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National Security Advisor
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Re: I hate a cheat
That's what the "Computer Player Bonus" settings do when you set up a new game. Not "Difficulty", but "Bonus". If you don't want the AI to have a bonus, set it to "None," which is the default. It doesn't get an advantage unless the player gives it one.
PvK
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January 19th, 2003, 01:49 AM
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Sergeant
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Re: I hate a cheat
yes, it's the stock Phong. I did select the highest setting for the AI, but had no idea those would make one turn resupply possible.
my race has +25%, plus the PRT for another 25%, and with population bonuses I get a decent construction rate, and it still hits below 6k per (5400).
the AI population on this new planet was only 2m. the colony ship was nearly empty.
Even if the AI doubled the construction rate in race setting would it be able to have 6k rate on a new planet? no ship yard? no population bonus?
I agree the AI needs all the help it can get but this seems funky to me, which is why I posted the topic.
Quote:
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1.4.1 AI bonuses applies to intelligence, research and resources, exist in x2, x3 and x5. Construction rates: Low x1.5, medium x2, high x3 (Suicide Junkie, Rexxx)
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Well, in retrospect, I guess it could with the 3x rate. when I plop a colony down, I get 2k, so IF the Phong had the same settings I do, 3x for high bonus would make one turn RD. it just caught me off guard.
so they not only get the 5k points to spend but extra bouns on top of that too? Perhaps I was viewing the AI bonus selection in an incorrect light. Aside from that.
Like I said before. I just want to understand the game mechanics, too an extent, without memorizing 5k lines of text.
Having the AI be able to build these in one turn is just as much a benefit for me as them, if I decide to capture planets instead of glassing them. If they can have such a construction rate, they would be better served building a WP instead.
side note. it's 2407.5, and I just hit MEE threshold. I haven't even met half the races yet. lol
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January 19th, 2003, 02:01 AM
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Brigadier General
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Re: I hate a cheat
Couslee, I'm with you regarding AI cheating: I hate it. MMs AIs however don't cheat. A very nice point. It was just the Bonus you gave them. Actually, there is a bug with the bonuses that prevent the Ai from fully exploit them. they are not aware that they get x2 (or more) resources and spent resources just as if they had no bonus at all. This is fixed in the next patch so prepare for though matches if you chose bonus.
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January 19th, 2003, 02:26 AM
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Captain
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Join Date: Mar 2002
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Re: I hate a cheat
Quote:
Originally posted by Mephisto:
MMs AIs however don't cheat. A very nice point.
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I beg to differ on this one. Not that I call it cheating, and the AI needs all the help it can get, but the AI is capable of 2 things (that I can recall) that humans are not.
1)The AI can see planetary defenses with out visiting a planet. (ie. they know you have multiple weapons platforms on a particular planet and will not attack it until their forces can defeat it)
2)The AI can give a "join x fleet" order and we have to stop the fleet for any ship to catch up. This particular one bugs me as we should be able to give a "join x fleet" order if it is possible (which it obviously is)
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