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Old January 18th, 2003, 11:53 PM
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Default Re: Trading population

Quote:
Originally posted by Phoenix-D:
One more evidence that prove that AIs are really stupid !"

Actually a player either way has no way of knowing what condition the ship he is receving is in. This makes ship trades a bit risky. You could get the fully equipped colony ship you're expecting- or you could get a badly damaged and outdated clunker that will cost more to get back to your territory and repair than you could ever gain from the trade.

Phoenix-D
True enough, I used to trade with the neutrals for that big population transport that's always orbiting their homeworld -- but more often than not, it's empty.

The AI could be improved on it's trade evaluation 'tho. You could always outsmart it, but it should assign reasonable values to things, and have it's anger rise if it got screwed.
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