.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #15  
Old January 20th, 2003, 04:14 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: New Racial Tech Traits Ideas

{looks at Stars! and MOO2 for inspiration}

Hyper-Expansionists - Gets a modified colony ship hull that can carry 7 engines (fastest thing in space!), and cheaper colony components; enhanced population growth facilities (like Organic)

Stealth Masters - alternate cloaking devices which cost less research and resources; stealth armor that provides level 2 and 3 cloaking; modified base hulls with level 1 built-in Active-EM cloak

Warlords - muchos advanced weapons and big ships!!! also a maintenance reducing facility like the Crystalline Restructuring Plant, and training facilities... this one should be expensive! (since I combined Stars! "War Mongers" with MOO2's "Warlord")

Inner Strength - better armor, shields, repair, minesweepers

Space Demolitionists - hyper-advanced mines & warheads; mines get built-in long range scanners/anticloak scanners

Interstellar Traveller - cheaper open/close warp points components; open/close warp points facilities (if such things are possible); enhanced supply components & cheaper resupply depots

Space Miners - greatly enhanced remote mining (such that it's more profitable to remote mine than to mine normally)

Master Spies - better intel facilities/ops, small ships get built-in scanner and/or cloak

Ramscoop Engines - can build Ramscoop engines, which move very slow but use no supply

Recyclers - gets advanced recycling facilities right off the bat

Alchemists - gets resource converters right off the bat

Bleeding Edge Technology - would require duplicates of ALL other techs, but it would be cool - new techs initially cost double, but they
improve faster

Cybernetic – Better repair components; healing armor
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.