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  #1  
Old January 20th, 2003, 11:16 AM
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Default Re: An Interview with Aaron..

What Arkcon said: ditto.
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Old January 20th, 2003, 11:34 AM
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Default Re: An Interview with Aaron..

As multiplayer is "time permitting", the answer can only be "no".

Quote:
Originally posted by Kamog:
Is this an Online game with a persistent universe, where you pay a monthly subscription fee to play? This question came up in one of the other threads.

Sounds like the answer is no, right?
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Old January 20th, 2003, 11:40 AM
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Default Re: An Interview with Aaron..

Yay!
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Old January 20th, 2003, 04:04 PM
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Default Re: An Interview with Aaron..

Quote:
Originally posted by Kamog:
Is this an Online game with a persistent universe, where you pay a monthly subscription fee to play? This question came up in one of the other threads.

Sounds like the answer is no, right?
Q: Will Starfury have multiplayer ability?

Aaron: Time Permitting.

Kamog,
It appears the answer is no. They have not designed for or committed to multiplayer. The larger task of a persistent universe would depend in part on the multiplayer links (coding).
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Old January 20th, 2003, 06:18 PM
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Default Re: An Interview with Aaron..

I plainly cannot wait for this game. It is going to be absolutely awesome to play. I dream at night of being a beta tester and playing this game to the wee hours of the morning.
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Old January 20th, 2003, 10:31 PM

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Default Re: An Interview with Aaron..

The only downer I see with on-the-fly rendered ships is they can be a lot harder to make. Suddenly you have to worry about polygon counts, and programs like DOGA won't cut it anymore. Milkshape (used to make Half-Life models) might though.

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Old January 20th, 2003, 10:40 PM
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Default Re: An Interview with Aaron..

Thanks for posting the interview!

I'll have to check out the demo. I'm more interested in this in terms of SEV, but I'll probably wind up buying it anyway.
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