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January 28th, 2003, 07:48 PM
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Lieutenant Colonel
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Re: Proportions....
I thought that a previous patch had eliminated supply sharing between fighters and ships. It used to be that you could launch fighters (which started with full supply) and fleet them with your ship; next turn, your fleet's resupplied, and you'd load up your fighters and move on along.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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January 28th, 2003, 10:16 PM
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National Security Advisor
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Re: Proportions....
Quote:
Originally posted by PsychoTechFreak:
What's that story about fighter supplies, something I might have missed? Fighters use supplies every turn, even without doing anything, like Drones? Or is this just a matter of your Mod?
What I have also seen is, if you put fighters into a fleet together with ships, the ship supplies will get halved with the next turn (just the attempt has to get punished).
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Krsqk is correct - the fighter fleeting supply effect was removed in the previous Gold patch (1.78). You can fleet fighters with ships (which is great for escorting them) but they will track supplies independently, which is good.
Fighters also now use supplies per turn as of the previous Gold patch (1.78). The default for the unmodded game is:
Fighter Supply Usage Per Turn := 5
(See Settings.txt)
PvK
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January 28th, 2003, 11:48 PM
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National Security Advisor
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Re: Proportions....
You can fleet fighters with ships (which is great for escorting them) but they will track supplies independently, which is good."
Even better would be if bases worked the same way..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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January 29th, 2003, 02:04 AM
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National Security Advisor
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Re: Proportions....
I suppose, to get the fleet training, although bases already get to-hit bonuses from mounts (or fire control centers, in Proportions), and currently you can retain the old base resupply technique, if you like it, by changing settings.txt to allow fleeting with bases. If bases worked the same way as fighters do now, and it wasn't optional, then it would be impossible to do that.
PvK
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January 29th, 2003, 10:04 AM
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First Lieutenant
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Re: Proportions....
So then it appears to be a bug, because ship supplies are extremely effected (in 1.78) by a combinated fleet with fighter.
In my testing scenarios, the ship supplies have been cutted by 50% !
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January 30th, 2003, 08:28 AM
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National Security Advisor
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Re: Proportions....
Weird - maybe it splits supplies, but the fighters don't get their share? Sigh.
Has anyone tested this in 1.84 yet?
[ January 30, 2003, 06:29: Message edited by: PvK ]
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January 30th, 2003, 10:19 AM
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First Lieutenant
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Re: Proportions....
I have not yet updated, but there is another issue (well, two things, but one of them would be just an exploit bug for non-simultaneous games) I have seen with 1.78 and fighter supplies. I have moved several fighter stacks from a WP to a resupply depot, and they are not resupplied correctly. One of the fighter stacks (the bottom one) has been as low as before.
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