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  #1  
Old February 7th, 2003, 04:21 PM

JLS JLS is offline
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Default Re: Proportions....

Quote:
Originally posted by PvK:
In general, yes. I think all mine do. John Sullivan did (a generally excellent job on) the Proportions Abbidon AI. I like having a mix of AI authors (oleg, PvK, John Sullivan, so far) as it adds more variety.

PvK
Ahh, are we talking about my Abbidon Support Ship...

I also used PvKs Call tags for ECM and Sensors... Some how I got an extra engine Actually, I think my Support ship is very creative. Take a look…

Support Ship:
AI has 5+ Launches of 5 fighters per turn with a capacity of 26 small Fighters.
Has a Repair Component that repairs with the entire fleet.
Has been seen carrying troops and Assaulting when the Capture Planet fleet ordered.
Has one shield.
Equips with a Psychic Sensor.
Will equip armor until it Loads the Sensor.
Moves 6 with contra Engines.
Has the modified maintenance benefit of being a Medium Transport.
In addition, best of all the AI fleets her so she can repair and defend the fleet; which is her (The Support Ships) primary duty assignment.
Alas, I should have made room for Self – Destruct.
Patent is pending on this design.

I wanted some of the AIs to use Peters New (at that time) traits.
The challenge was to make My Abbi AI do well with the Slow Builders, from general file “ The fact that they can build and maintain starships has left many a scholar puzzled”.
While another choice could have been unlucky as per its race description “However, a devastating asteroid strike changed their minds. With half of their home world’s population decimated”. However, we were not sure MM had that fixed it at that time.

There description also has Abbidon is latently psychic, and that is why I started them off with Phased - Polaron Beam which actually works very well with there Racial Weapons.

If you noticed in the research file they will go into Rock Colonizer, Computers etc. Early if they are not in AI; Attack or Defend Long Term STATES…

Have trust, that I put a lot of thought into this race and tested this AI extensively… Never the less, it can be better.

The Abbidon can hold its own, especially when it gets ROCK Colonization….

John L. Sullivan

[ February 08, 2003, 11:13: Message edited by: JLS ]
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  #2  
Old February 7th, 2003, 10:13 PM

Aloofi Aloofi is offline
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Default Re: Proportions....

One question, how can i make the small DUC to target CSM?
By the way, I love the Proportions mod.
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  #3  
Old February 7th, 2003, 10:58 PM
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PvK PvK is offline
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Default Re: Proportions....

Thanks Aloofim!

Small DUC target Capital Ship Missiles? Only point-defense weapons can target seekers, so self-defense cannons, better Versions of which are available from Military Science, the Point-Defense Weapons.

PvK
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Old February 15th, 2003, 09:58 PM
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oleg oleg is offline
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Default Re: Proportions....

Well, here is my Proportion 2.5.3 fix for Population Minister problem. If anybody forgot, there is a SE IV feature - AI tries to send 500 population units to one planet, then swith to the next planet. Before 1.84 patch, AI send population to breathable atmosp. planet only. Which was OK since breath. planets are most important in Proportions. But since 1.84, as first reported by NAV, thanks!, AI simply send people to any closest planet. 500 pop. is a HUGE number in Proportions and sometimes AI spend whole game trying to fill one stupid moon

My temporal fix is to scale up population and population modifiers by 10 times. Now, the same 500 units correspond to old 50 and AI spread population quite nicely. The gameplay is identical to unmodified Proportions as long as you remember that 10M can be transported by old 1M transport and are 10 times less productive.

1045337937.ZIP

! WARNING ! It is for new games only. The existing games will be basically ruined. Although you can imagine that there was a cosmic cataclism that killed 90% of your people and surviors are trying to rebuild empire
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Old February 17th, 2003, 02:01 AM
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PvK PvK is offline
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Default Re: Proportions....

Is the AI trying to achieve 500M population per planet, or 300M? (I thought I rememebed 300M from a previous message - but then, it is 4AM here... )

PvK
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  #6  
Old February 17th, 2003, 02:50 AM
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Default Re: Proportions....

500, i checked it again.
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Old February 21st, 2003, 05:55 PM
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Default Re: Proportions....

There is another reason why my adjusting of population size is very beneficial for AI:

I'm working on new AI that mass-produces units. Now, if planet is full but there is any ship with cargo in the sector, new units are transfered to that ship regardless of its class. AI never unload wrong types of cargo For example if you get troops on mine layer, this mine layer will always carry these troops around

With new patch, AI moves population to any tiny domed planets with limited cargo. Very soon I found my population transports completely loaded with assorted selection of troops, fighters, mines, etc. If 1 population unit occupies whole transport, this phenomena ruines them completely. I even tried to add extra cargo but it only pospone the problem. However, if population is made 10 times smaller, transports can still move reduced number of people. Stupid SE AI drives me nuts !

[ February 21, 2003, 21:02: Message edited by: oleg ]
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