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January 26th, 2001, 03:11 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Space Yard Ships
Personally, I don't really care if emergency production is altered although being more realistic is always nice. What I care about is the AI knowing HOW TO USE Emergency Build. I agree (for playability - is that a word?) that these can be "arbitrary" values for production increases /penalties as long as the AI uses them also. As it stands now, the Emergency Build seems to be a "cheat" since the AI never uses it.
That IMO is the only problem with any of these "loopholes" that allow human players advantages over AIs. If the AI uses them also, they're no longer cheats....
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January 26th, 2001, 08:06 PM
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Private
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Join Date: Dec 2000
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Re: Space Yard Ships
Here's a question that I can't seem to find an answer to:
What exactly can space yard bases (not ships) built in their stationary orbit? Can they only build ships or can they build satellites, mines, troops, etc.?
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Cheers!
Jeff George
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Cheers!
Jeff George
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January 26th, 2001, 08:16 PM
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Captain
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Join Date: Jan 2001
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Re: Space Yard Ships
quote: Originally posted by JeffG:
Here's a question that I can't seem to find an answer to:
What exactly can space yard bases (not ships) built in their stationary orbit? Can they only build ships or can they build satellites, mines, troops, etc.?
I have been able to build troops on a space yard base. They show up in the cargo section of the planet the base is orbiting.
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January 26th, 2001, 08:22 PM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: Space Yard Ships
Space yard bases can build anything except facilities since there are no spaces for facilities on the base. The only catch is if you build units you have to have some storage in that sector to hold the completed units. If it is orbiting a planet it will use the planets storage. If you have built a base for instance on a warp point then you will need cargo storage units on the base to hold the units you build. Maybe you could move a transport ship or other ship with cargo components into the sector to hold the units but I have never tried this to see if it worked.
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January 26th, 2001, 09:31 PM
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Captain
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Re: Space Yard Ships
quote: Originally posted by Tomgs:
...Maybe you could move a transport ship or other ship with cargo components into the sector to hold the units but I have never tried this to see if it worked.
Yes, this does work.
The game is designed so that any newly constructed units will fit in whatever cargo storage is available in the sector--whether it be a space station, transport, mine layer, satellite launcher or carrier. Remember that all unit launch components can store any type of cargo. (This comes in handy sometimes if you don't have a transport handy but you do have a carrier, satellite launcher or mine layer around.)
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January 26th, 2001, 10:09 PM
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Major
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Join Date: Nov 2000
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Re: Space Yard Ships
quote: Originally posted by raynor:
...any newly constructed units will fit in whatever cargo storage is available in the sector--whether it be a space station, transport, mine layer, satellite launcher or carrier.
This is a cool feature for you minelayer types (Yes, I admit I've used this before...).
Sit on one side of a Warp Pint with a BattleShip outfitted with a Space Yard and Mine Layers (and of course the other obligatory components).
Build mines 2 turns - warp - lay mines - warp - repeat!
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