
January 21st, 2003, 05:58 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: capturing planets in PBW games
Quote:
Originally posted by geoschmo:
1. Make sure the troop transport has a ship strategy of capture planet.
2. Make sure the fleet has a strategy of capture planet.
3. Make sure the troop transport has troops onboard.
As long as you do these three things then your fleet will attempt to capture the enemy planet. If the enemy has weapons platforms the attack ships will engage it till the weapons plats are gone or your ships are. The troop transport will run for the corner while this happens. Once the platforms are gone the troop transport will make for the planet. Your attack ships will then concentrate on taking out any ships/bases/fighter/sats/drones left. The troops will drop if your transport can get there before the combat round is over.
If your troops are defeated your fleet will then turn back and attempt to glass the planet.
If your troops are sucesful and the enemy has any bases or sats left they will open fire on the planet.
Sometimes, not too often in the unmodded game, the combat round will end with your troops and the enemy at a stalemate. If this happens combat will resume during your opponents next turn. If it Lasts long enough to get back to your turn you can even try dropping reinforcments on the planet. In the unmodded game though this rarely happens.
Geoschmo
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I think I found a little problem with this yesterday and I have seen Posts about it in other threads. Need to add 1 more item. The target planet must have a population greater than 0. For some reason, the troop transport won't attempt to capture an enemy planet with 0 population. You would think this would be a no-brainer, but I couldn't get it to work after 4 tries. Unless anyone has a way to modify the Capture Planet strategy???
Slick.
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Slick.
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