.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 26th, 2003, 12:21 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: capturing planets in PBW games

deleted.

[ January 26, 2003, 02:40: Message edited by: Slick ]
__________________
Slick.
Reply With Quote
  #2  
Old January 26th, 2003, 07:51 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: capturing planets in PBW games

Quote:
Originally posted by dogscoff:
Thanks for the answers. A few more questions:

Do those reload-time weapons work against planets? That would be a great weapon if it could somehow be used during planetary invasion: knock out their guns temporarily and then send in the troop transports.

Oh, and would fighters be counted as attack ships in your earlier responses?
Are fighters considered attack ships?
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #3  
Old January 26th, 2003, 04:36 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: capturing planets in PBW games

yes, fighters count as attack ships in this respect. also troop transports that have weapons but no troops on board.

Rollo

[ January 26, 2003, 14:36: Message edited by: Rollo ]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #4  
Old January 26th, 2003, 09:54 PM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: capturing planets in PBW games

This may seem like a silly question, but the emphasis seems to be on the design type "Troop transport".

Can the design type "Pop. transport" be used instead of the design type "Troop transport"?

They can be the exactly the same except for the designation given to them when you create them as a "Pop. transport" or a "Troop transport".

I would think that you could use either one to capture a planet as long as their strategy is set to "capture planet".

But does anyone know for certainty that a "Pop. transport" can be used instead of a "Troop transport"?

[ January 26, 2003, 19:55: Message edited by: tbontob ]
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #5  
Old January 26th, 2003, 10:03 PM
Wardad's Avatar

Wardad Wardad is offline
Lieutenant Colonel
 
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
Wardad is on a distinguished road
Default Re: capturing planets in PBW games

I use pop transports, sat layers, mine layers, carriers, even warships with cargo containers.

1. It must hold cargo (cargo hold or unit launch)
2. Troops must be in cargo hold.
3. Ship design strategy must be set to capture planets.
__________________
So many ugly women, so little beer.
Reply With Quote
  #6  
Old January 26th, 2003, 10:08 PM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: capturing planets in PBW games

Quote:
Originally posted by Wardad:
I use pop transports, sat layers, mine layers, carriers, even warships with cargo containers.

1. It must hold cargo (cargo hold or unit launch)
2. Troops must be in cargo hold.
3. Ship design strategy must be set to capture planets.
Thanks Wardad.

I thought that was the case, but just needed to make sure.

And you must be psychic. Because my next question would have been "Can you use another type of ships so long as they have a 'cargo unit'".

Also unit launch is informative.
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #7  
Old January 26th, 2003, 10:10 PM

rextorres rextorres is offline
Sergeant
 
Join Date: Jan 2002
Location: Sacramento, CA
Posts: 364
Thanks: 0
Thanked 0 Times in 0 Posts
rextorres is on a distinguished road
Default Re: capturing planets in PBW games

It doesn't matter what the designation is - I guess it might mean something, but I've always set my ship strategy manually. As long as you set your fleet strategy to capture planet and your ship strategy to capture planet you should be fine.

There are some quirks, however.

1. If your fleet has missile weapons they may wipe out your target planet before the transport gets there so you have to be aware of that.

2. Also, I put a direct fire weapon on the transport so that the ship doesn't run for the hills if there is a wp on the planet.

3. If your daring, especially in the early game, you can put armor and shields on your transport and set the capture planet strategy to not fire on planets. That will make sure that your ships don't wipe it out before they get there.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.