|
|
|
 |

January 25th, 2003, 01:45 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Better quality from Doga
"It just seems there are too many prebuilt complex objects to add and not enough basic primitives or ways to reshape an existing object beyond stretching and squashing it."
If you've used the previous Version, DOGA started out more like a lego set than a modeling program.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

January 25th, 2003, 05:39 AM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Better quality from Doga
Guess that explains it... wonder what accounts for its popularity for creating SE4 shipsets then? 
__________________
The Ed draws near! What dost thou deaux?
|

January 25th, 2003, 05:56 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Better quality from Doga
Quote:
Originally posted by Ed Kolis:
Guess that explains it... wonder what accounts for its popularity for creating SE4 shipsets then?
|
It's a lot easier to use than most other 3D programs because it's more of connect-the-blocks rather than creating complex objects on your own. I personally don't like it all that much because I find it limiting and the renders are kind of distorted, but you can do some interesting work with it.
|

January 25th, 2003, 05:57 AM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Better quality from Doga
For me DOGA L3 good because very low cost and is butt simple to use. I get raging headaches trying to use things like Moray/Povray...
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|

January 25th, 2003, 06:14 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Better quality from Doga
The program is limited, but never the less a lot of fun to use.
If you want to spend the time to learn it, I guess you could do some really detailed sets. There are a lot of excellent ship sets out that were created with this program, but I agree with Kwok, I'd rather learn Povray/Moray.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

January 25th, 2003, 06:18 AM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Better quality from Doga
Its popularty in my case is price and ease of use. as kwok put it, my Tessellates are "connect the blocks" which for my vision is just right.
|

January 25th, 2003, 03:24 PM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Better quality from Doga
This link gives more parts for a bit more variety:
http://zircher.iwarp.com/fots_3d/library.htm
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|