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January 23rd, 2003, 01:44 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
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Re: Satellite launch.
Not that I know of. The way I do it is create an escort with the capacity to hold only 1 of whatever sat size I'm using. You can then send this out with your Porta Builder. Transfer one sat and then launch it on target. Very frustrating limitation.
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January 23rd, 2003, 01:47 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Satellite launch.
Quote:
Originally posted by couslee:
My question is, if a space yard ship with no cargo, builds a sat in open space, will it automaticly launch the unit,
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No.
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or will you get the message construction cancelled due to inadequate storage?
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Correct, that is what happens, see Link:
[ January 23, 2003, 11:51: Message edited by: Arkcon ]
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January 23rd, 2003, 03:47 PM
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Sergeant
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Join Date: Jan 2003
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Re: Satellite launch.
perhaps, next time I will just wait a little longer for the larger hull, and put the Storage component on it. One ship is easier than two to deal with.
Thanks for the quick replies.
The link you refrenced, froze my browser. might just be my isp being anal tho.
__________________
It's all just a perspective of matter.
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January 23rd, 2003, 04:47 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Satellite launch.
Quote:
Originally posted by couslee:
perhaps, next time I will just wait a little longer for the larger hull, and put the Storage component on it. One ship is easier than two to deal with.
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That's what I do against the AI. But getting those spy sats up is real important in multiplayer. Use fewer engines, it doesn't have to get there fast, and it's doomed in combat anyway. Put supply storage, or a resupply pod -- shipyard will repair it.
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The link you refrenced, froze my browser. might just be my isp being anal tho.
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Hmmm... the Encyclopedia Malfadorica (click) is not usually such a problem, no adds, graphics or nuthin'. Try some other time, poke around, usually pretty easy.
[ January 23, 2003, 14:49: Message edited by: Arkcon ]
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