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  #1  
Old January 26th, 2003, 06:13 AM
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Graeme Dice Graeme Dice is offline
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Default Re: weapon platforms, weight ratios and modding questions

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But if we allowed all planets to have seven-digit cargo capacity it would be faily easy to stalemate the game by stocking one planet with a huge pile of weapons.[/QB]
Nah, you'd just have to create more planetkiller type weapons.

Just put a mass driver that fires once per combat, does 50K damage, and is small enough to mount a couple on large ships.
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Old January 26th, 2003, 06:24 AM
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Default Re: weapon platforms, weight ratios and modding questions

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It's a science fiction game with warp points, usable organic based ships, and faster than light travel.
Actually, there is no FTL in SE4. All engines are sublight engines. Sure, they can go fast (crossing a system in 1 month), but not faster than light speed.
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Old January 26th, 2003, 04:32 PM
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Default Re: weapon platforms, weight ratios and modding questions

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Originally posted by Imperator Fyron:
quote:
It's a science fiction game with warp points, usable organic based ships, and faster than light travel.
Actually, there is no FTL in SE4. All engines are sublight engines. Sure, they can go fast (crossing a system in 1 month), but not faster than light speed.
totally btw: does anyone know how big our solar system is approximately? I mean in light hours

[ January 26, 2003, 14:33: Message edited by: Rollo ]
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Old January 26th, 2003, 04:43 PM
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Default Re: weapon platforms, weight ratios and modding questions

[quote]Originally posted by Rollo:
Quote:
totally btw: does anyone know how big our solar system is approximately? I mean in light hours
I heard once that the heliopause, that is the point where solar wind particles become so thin as to be indistiguisable from the usual particle density of "empty space" coused by other stars, is 2 light years. The ort cloud/Kuliper(?sp) belt orbits here, but the suns gravitational attraction is very weak here.
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Old January 26th, 2003, 06:01 PM
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Default Re: weapon platforms, weight ratios and modding questions

[quote]Originally posted by Arkcon:
quote:
Originally posted by Rollo:
Quote:
totally btw: does anyone know how big our solar system is approximately? I mean in light hours
I heard once that the heliopause, that is the point where solar wind particles become so thin as to be indistiguisable from the usual particle density of "empty space" coused by other stars, is 2 light years. The ort cloud/Kuliper(?sp) belt orbits here, but the suns gravitational attraction is very weak here.

hmm, that sounds a little too big, if you ask me. given the fact that proxima centauri (the closest star) is 4 light years away.
anyway, this is way off-topic. I'll do some research and open a new thread.

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Old January 26th, 2003, 06:07 PM
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Default Re: weapon platforms, weight ratios and modding questions

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Originally posted by Imperator Fyron:
Actually, there is no FTL in SE4.
Sure there is, warppoints allow you to travel FTL regularly.
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Old January 26th, 2003, 06:38 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: weapon platforms, weight ratios and modding questions

Two light-years is much too big. The two Pioneer spacecraft are expected to hit the heliopause sometime in the next decade and they are only moving at something like 25,000 miles per hour. If there really is an 'Oort cloud' out there, though, it will be 1 light-year or more distant.

So it really depends on how you want to define the 'limits' of the solar system. What practical use is the Oort cloud? What effect does it have in the game? (Assuming all stars have one...) Not much unless we allow it to be 'harvested' somehow or other.

Using the orbital domain of planets seems much more practical for the purpose of the game. If you use the orbit of Pluto as the 'limits' of the solar system you get a much smaller area. Pluto is anywhere from 4 to 6 'light-hours' from the sun (it has a highly eccentric orbit). Even with the larger distance light can cover the 'entire' width of the solar system in only 12 hours. Assuming that our solar system is fairly average, SE IV ships only need to travel at about 1/60th of the speed of light (less than 2 percent!) to be able to cross the solar system in one month. 300,000 km/sec divided by 60 is about 5,000 km/sec or 3,100 miles per second. Still quit a clip. Out fastest spacecraft to date only do about 7 or 8 miles per second.
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