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February 18th, 2003, 12:55 AM
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Re: Wish list for patch/SEV
"The tradeoff to using WMGs is that their damage/kt/turn ratio is lousy, and their damage/kt alpha strike isn't much better. Increase the damage to around 180-200 and you'd have a weapon that would be more worthwhile using for the massive research cost."
On the other hand, they -do- get a +30% to-hit bonus. Nothing to sneeze at. If they cost the same to research as APBs and were a little smaller, I'd say they were pretty well balanced..but they don't and aren't.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 18th, 2003, 07:55 AM
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Re: Wish list for patch/SEV
re: #2 Orbiting planets
Orbiting planets was discussed to a great degree (I think it was on those old defunct forums at what's that site that no longer exists). The decision came down to that orbiting planets would only confuse players more than necessary. (You could also argue that the camera over the system in the bird's eye view rotated along with the planets... but that assumes that all the planets rotate at the same relative rate...)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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February 18th, 2003, 08:17 PM
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Re: Wish list for patch/SEV
Wow, I thought this thread was defunct! Regarding the Quantum Reactor issue that was mentioned earlier, I was just thinking of that myself, and I have an idea. Make 'em bigger! If a quantum reactor was, say, 500kT, people wouldn't be able to put them in every ship, just one fleet tender. This way, you'd still get resupplied at the end of every round, but you couldn't just fire those big guns til kingdom come. Another option would be to make the cost staggering, or whatever, so long as it wasn't effective to put the in every ship. I'm currently working on increasing supply usage in general, as I think resupply is a somewhat neglected aspect of the game.
Oh, yeah, on the WP thingy. The WP advocates make the excellent case that if I don't like them I can take them out. Which I have pretty much done. I do think that Geo made a very lucid point about planetary assaults though. It goes to the heart of the issue. I don't want to sit here for five minutes while my armada pounds away at the defenses of a single planet. So I have some ideas, but I need to know a few things. Can troops be landed through planetary shields? If so, this presents a solution within the current game parameters. Kind of Star Wars, actually, planetary assaults would pretty much go like Hoth. I like this, I'll have to try it out. As far as future development goes, I'd like to see some sort of ground defense object that can A: withstand damage from orbit, B: not fire into orbit, except perhaps for point defense, and C: not be dropped from orbit. Some sort of bunkers? I think that would open things up nicely.
PS: I tried putting point defense cannons on troops, but they don't work.
EDIT: Yes! You CAN drop troops onto a planet through shields!!!
[ February 18, 2003, 18:42: Message edited by: orev_saara ]
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If one binds one's heart firmly and imprisons it one can allow one's spirit many liberties: I have said that before. But no one believes it if he does not already know it...
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February 18th, 2003, 11:09 PM
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Re: Wish list for patch/SEV
"I'd like to see some sort of ground defense object that can A: withstand damage from orbit, B: not fire into orbit, except perhaps for point defense, and C: not be dropped from orbit. Some sort of bunkers? I think that would open things up nicely."
This can also be modded in. Simply remove everything except shields, ECM (?) and armor from weapons platforms.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 18th, 2003, 11:12 PM
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Re: Wish list for patch/SEV
Yeah.... that would work, but boy would it be work. I'd have to switch over every single component that can currently be used on weapons platforms... and I'm lazy... maybe next week... 
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If one binds one's heart firmly and imprisons it one can allow one's spirit many liberties: I have said that before. But no one believes it if he does not already know it...
-Friedrich Nietzsche
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February 18th, 2003, 11:21 PM
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Re: Wish list for patch/SEV
There's an easier, if messy, way.
Make the weapon platforms, say, 10 KT each. Now make a mount that reduces component size- .1 should do nicely. Using the family allow field, you can specify which components can use that mount..put in the familes of the armor and shield-generation components.
Now you will still see the weapons, but they won't -fit- so it'll be irrelevent, and the mount that makes the armor/shields fit will only work for them.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 19th, 2003, 12:16 AM
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Re: Wish list for patch/SEV
without reading the rest of the thread...
a senerao editor
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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