|
|
|
 |

February 23rd, 2003, 06:55 AM
|
Private
|
|
Join Date: Oct 2002
Posts: 24
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wish list for patch/SEV
1. Units build amount selection: give a slide bar or a slot to enter the number you want to build freely. Or at least one more option 'fill remaining space'
2. Manual transfer supply between ships like unit transfer.
3. Moddable : different system has different amount of warp gates. For example, black hole system has 7 warp and normal system has up to 3 warp points.
4. Warp gate size limits maximum spaceship size that may safely pass.
5. Ground combat: troop spacedrop loss, homeworld defense bonus, familiar atmosphere and planet type bonus, and some buildings like barracks in MOO2 - improve ground defense and planet morale (peasant feel that they are protected).
6. Better or manual base/satellite placement in planet defense combat.
|

February 23rd, 2003, 08:28 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wish list for patch/SEV
I would like to see an expansion of the ground combat. In theory, armor, sensors, shields, etc on your ground troops makes them better than the enemy ground troops. But wouldn't it be much more fun if you could see the same sort of ground battle as we now see for the space battle?
|

February 24th, 2003, 01:38 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Wish list for patch/SEV
Quote:
Originally posted by raynor:
I would like to see an expansion of the ground combat. In theory, armor, sensors, shields, etc on your ground troops makes them better than the enemy ground troops. But wouldn't it be much more fun if you could see the same sort of ground battle as we now see for the space battle?
|
Yes, but SE4 is not about ground battles, so this was not designed into SE4. I strongly suspect that more advanced ground combat will make it into SE5. I know I will be bugging MM to add it.
Quote:
1. Units build amount selection: give a slide bar or a slot to enter the number you want to build freely. Or at least one more option 'fill remaining space'
|
Actually, what would be really cool would be a "max build for x turns" button. This would essentially build as many units as can be built in one turn at the queue, and then make x entries for that. Or, maybe the "for x turns" part should be a separate function, so you can build "y units" and then select "for x turns". 
[ February 23, 2003, 23:40: Message edited by: Imperator Fyron ]
|

February 24th, 2003, 07:12 PM
|
Second Lieutenant
|
|
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wish list for patch/SEV
Quote:
Originally posted by Me Loonn:
Temporal shipyards to same component family as normal ones, for upgrade to be less so pain.
|
Humm, you got a point here. I think I'll mod this in my Proportions Version. I'll make it regular shipyards level 4,5 and 6.
Yeah, I always thought that those racial traits were unbalanced.......
Talk about organic armor.... 
[ February 24, 2003, 17:14: Message edited by: Aloofi ]
__________________
--------------------
--------------------
--------------------
--------------------
When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
|

February 25th, 2003, 07:04 AM
|
 |
Corporal
|
|
Join Date: Feb 2003
Location: Syntax Err
Posts: 86
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wish list for patch/SEV
Stargates, anyone ?
I mean :
(1) - Like those in Stars!, built in space station for ships without cargo, mayby BIG size (1500kt or so) to prevent too cheap ones ?
(2) - Like in the tv-serie/movie; troop/WP moving between 2 planets both with Stargate facility (quite expensive, say like massive planetary shield, mayby ?)
__________________
Reality is merely an illusion, albeit a very persistent one.
|

February 25th, 2003, 07:11 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Wish list for patch/SEV
Quote:
Originally posted by Aloofi:
quote: Originally posted by Me Loonn:
Temporal shipyards to same component family as normal ones, for upgrade to be less so pain.
|
Humm, you got a point here. I think I'll mod this in my Proportions Version. I'll make it regular shipyards level 4,5 and 6.
Yeah, I always thought that those racial traits were unbalanced.......
Talk about organic armor.... There is a very good reason why they are not in the same family. Since they are in different families, there is a higher initial cost (time) to build them. The bonuses more than make up for the extra time to build them.
|

February 25th, 2003, 09:55 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wish list for patch/SEV
In SEV, I would like to see continued improvements in how ships/fighters are handling in strategic combat. In particular, the game handles fighters extremely poorly. Instead of utilizing a concerted attack of all available fighters against the enemy, instead the game sends them a few at a time to be slaughtered.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|