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February 25th, 2003, 06:30 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: MOO3 finished!
Maybe it will be better after many patches a year from now. 
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February 25th, 2003, 06:19 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
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Re: MOO3 finished!
Quote:
Originally posted by Puke:
...maybe i wont buy it, afterall. Theres always Galciv. maybe X2 will come out in a couple months.. maybe i'll finish the GritTech mod, and play more PBW.
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hmmm... play more PBW.
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So many ugly women, so little beer.
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February 25th, 2003, 07:27 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: MOO3 finished!
Quote:
Originally posted by Baron Munchausen:
You know what I find impressive is that there are no copies floating around on the P2P networks yet. I browse both the Kazaa/Gnutella network and the WinMX network on a semi-regular basis. Normally you can find a game Online well before you can find it in the stores because someone at the CD plant will leak it. There's usually a lead time of two weeks or more. They must have resorted to some extra-ordinary security to prevent it from leaking.
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Either that or it sucks so bad nobody WANTS to pirate it
(And I was looking forward to MOO3 too... )
__________________
The Ed draws near! What dost thou deaux?
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February 25th, 2003, 09:21 PM
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Corporal
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Join Date: Feb 2001
Location: Vienna, Vienna, Austria
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Re: MOO3 finished!
Nobody mentions that the combat system of MOO3 is only real time. Is this real time crap so much accepted in this forum, that no one is complaining about this important issue?
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February 25th, 2003, 09:29 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: MOO3 finished!
KlausD, MOO3 combat is designed so that you do not control the units directly. You give orders to task Groups and such before the battle, and watch them fight in real time. The pace of the battles is supposed to be such that the real time does not matter, and you have enough time to give whatever sparse orders you will need to give during combat. SE4 strategic combat is very similar, in that it is designed such that you give orders before combat, and then watch the results as the combat unfolds. This is not really a bad thing. In fact, real time combat for 4X games is far better than turn based, because it eliminates all of the unrealistic problems that come with turn based combat. In fact, I hope SE5 has well-implemented real time combat (and I am fairly certain that it is going to anyways  ).
[ February 25, 2003, 19:36: Message edited by: Imperator Fyron ]
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February 25th, 2003, 10:23 PM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: MOO3 finished!
Even if Moo3 was unplayable, typically there would be enough people looking for it that at least someone would pirate it. I'm brand new to P2P networks such as Kazaa. But I think they use some sort of ranking so that people who have UP-loaded lots of stuff can get faster downloads somehow. I think...
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February 26th, 2003, 12:51 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: MOO3 finished!
Another not so positive test:
http://www.gamesdomain.com/gdreview/...f_orion_3.html
Seems tester feel overwhelmed with details that have no real or only minimal effect.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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