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  #1  
Old February 26th, 2003, 10:50 PM
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Default Re: MOO3 finished!

Quote:
But I got the idea from Fallout Tactics, were the real time combat uses action points for firing, reloading, etc.
They just left the movement out. A mistake, me thinks.
Not really.
In turn based mode, moving takes up action points.
In realtime mode, the character's movement uses up action points at the same rate as they recharge, and the speed on screen is scaled appropriately. Just makes things more convienent for the user to read the status, and avoids fractional AP usage.
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Old February 26th, 2003, 11:12 PM
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Default Re: MOO3 finished!

Quote:
Originally posted by Aloofi:
quote:
Originally posted by klausD:
kubanische Zigarren ? .
Aren't they illegal there?
Nope, in the US IIRC but not in Germany.
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Old February 27th, 2003, 12:25 AM
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Default Re: MOO3 finished!

Quote:
Originally posted by Aloofi:
quote:
Originally posted by oleg:
This is something close to Age of Wonders II combat model. And I should say I liked it very much !
Yeah, I love that game too. The best game out there to build a War of the Ring scenario.
...

Actually, Age of Wonders I is better suited for that purpose, IMHO. There was one particular good Middle Earth map, you would like it.
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Old February 27th, 2003, 01:06 AM

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Default Re: MOO3 finished!

based on what i've read moo3 probably is finished. . .
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Old February 27th, 2003, 02:53 AM
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Default Re: MOO3 finished!

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Originally posted by rextorres:
based on what i've read moo3 probably is finished. . .
Yeh, it seems that way.

Based on the reviews, I know I will not be buying it.
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Old February 27th, 2003, 03:45 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: MOO3 finished!

Don't make up your mind too quickly. Not only has the general public only just begun to use it, but we don't know how much QS can do with patches. They have already stated that they will be adding the ability to retrofit ships in the patch(es). I'm still hoping they will make major additions like space monsters. And of couse they can tweak the UI and the AI in various ways to make it more usable.

And also remember that much of the configuration data is in external, editable files. Who knows what people might be able to do with that.

[ February 27, 2003, 01:46: Message edited by: Baron Munchausen ]
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Old February 27th, 2003, 04:51 PM
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Default Re: MOO3 finished!

I took a time to read some first player' opinions on official MOO forum and left speechless.
Just take a look here:
http://www.ina-community.com/forums/...hreadid=267505
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