.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 27th, 2003, 02:59 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Finite resources or not?

I prefer unlimited resources just because even the thought of limited resources sounds constricting - what if everyone runs out and it turns into a stalemate where everyone has so many defenses and not enough attack fleets? Still, maybe I should give it a try sometime, given my penchant for joining PBW games with "unusual" twists
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #2  
Old January 27th, 2003, 06:31 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Finite resources or not?

i tried a few games with finite resources. i noticed the first turn after completion of a mining base it would show several hundred thousand in resources as being mined in the empire status window. but then would reduce to what that facility would actually produce on the next turn. has anyone else noticed this.
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #3  
Old January 28th, 2003, 12:16 AM
sparhawk's Avatar

sparhawk sparhawk is offline
Sergeant
 
Join Date: Jan 2002
Location: Den Haag, The Netherlands
Posts: 228
Thanks: 0
Thanked 0 Times in 0 Posts
sparhawk is on a distinguished road
Default Re: Finite resources or not?

There was a game hosted by 1fstcat called Limited Resources. The idea was that on a map with 8 players and only a few planets, resources would become very valuable in the end.
But in the end everyone had enough of them and only 5 % of my mines were depleded.
So it ended as a normal hack and slash SEIV game.
Although yuo had to make some efforts in designing a race, much more focussed on maintance, mineral/organic and radioactive mining.
We are now starting with limited 2 and I'm really curious if we can deplete our mines faster and get a real fight over resources.

Sparhawk
__________________
Propaganda will let you win a war

--sparhawk
Reply With Quote
  #4  
Old January 28th, 2003, 01:37 AM
Wanderer's Avatar

Wanderer Wanderer is offline
Corporal
 
Join Date: Dec 2002
Location: UK
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
Wanderer is on a distinguished road
Default Re: Finite resources or not?

Quote:
I can agree with some of what your saying. When I play, I tend to stripmine a planet down to 0/0/0 and turn it into a research/intel facility after that. If I want to keep mining that planet, I can build a value improvement plant. Perhaps, the AI should build more of those.
Unless I am very much mistaken, the AI can upgrade facilities, but not replace them. Those planets it fills with mineral miners in the early game will remain like that...

Between human players it depends a lot on maintenance reduction bonuses and careful planning.

Quote:
Space vessels are not run on abundant charcoal and saltpeter. I imagine they run on things like uranium
Current space ships (e.g. the Space Shuttle) use hyrdogen fuel cells (hydrogen + oxygen & a catalyst = electricity + water?) and solid oxygen fuel. Hopefully in the future they'll have nuclear fusion working - as fusion only requires hydrogen, which is rather abundant in the universe.

A technologicallly advanced race (e.g. Asimov's First Foundation) would be able to work out how to use dwindling resources efficiently.
__________________
*insert impressive 50-line signature here*
Reply With Quote
  #5  
Old January 28th, 2003, 01:39 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Finite resources or not?

The AI is no good with finite resources.

It also doesn't make direct representational sense to be able to mine a planet down to zero in a matter of years.

However, I think it does make more interesting multi-human-player games using the unmodded game set. I have seen a couple of these in advanced stages, and they limited fleet sizes and development practices in interesting ways.

You can still get unlimited resources when playing finite resources games - you just have to build enough Value Improvement Plants.

I think it may tend to have a side-effect of creating lots of research planets, and zipping through the tech tree, so I would recommend using High research costs.

It's also lame that the resource total replaces the extraction rate multipliers, so every planet extracts at base rate, so you lose the interesting detail of having some planets more productive than others.

But if I had to play an unmodded game, I'd want to play PBW (no AI) with limited resources.

PvK
Reply With Quote
  #6  
Old January 28th, 2003, 03:17 AM
atari_eric's Avatar

atari_eric atari_eric is offline
Sergeant
 
Join Date: Jan 2003
Location: Southern California
Posts: 210
Thanks: 0
Thanked 0 Times in 0 Posts
atari_eric is on a distinguished road
Default Re: Finite resources or not?

Quote:
Originally posted by Wanderer:
quote:
Space vessels are not run on abundant charcoal and saltpeter. I imagine they run on things like uranium
Current space ships (e.g. the Space Shuttle) use hyrdogen fuel cells (hydrogen + oxygen & a catalyst = electricity + water?) and solid oxygen fuel. Hopefully in the future they'll have nuclear fusion working - as fusion only requires hydrogen, which is rather abundant in the universe.
Yes, but what do they build the reactors out of? Do they need, say, Technetium catalysts?
Reply With Quote
  #7  
Old January 28th, 2003, 03:31 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Finite resources or not?

I think a key to limited resource games is playing them on ancient maps. That will make the planets a lot more valuable.

jm2c
Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.