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January 28th, 2003, 12:16 AM
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Sergeant
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Join Date: Jan 2002
Location: Den Haag, The Netherlands
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Re: Finite resources or not?
There was a game hosted by 1fstcat called Limited Resources. The idea was that on a map with 8 players and only a few planets, resources would become very valuable in the end.
But in the end everyone had enough of them and only 5 % of my mines were depleded.
So it ended as a normal hack and slash SEIV game.
Although yuo had to make some efforts in designing a race, much more focussed on maintance, mineral/organic and radioactive mining.
We are now starting with limited 2 and I'm really curious if we can deplete our mines faster and get a real fight over resources.
Sparhawk
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January 28th, 2003, 01:37 AM
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Corporal
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Location: UK
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Re: Finite resources or not?
Quote:
I can agree with some of what your saying. When I play, I tend to stripmine a planet down to 0/0/0 and turn it into a research/intel facility after that. If I want to keep mining that planet, I can build a value improvement plant. Perhaps, the AI should build more of those.
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Unless I am very much mistaken, the AI can upgrade facilities, but not replace them. Those planets it fills with mineral miners in the early game will remain like that...
Between human players it depends a lot on maintenance reduction bonuses and careful planning.
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Space vessels are not run on abundant charcoal and saltpeter. I imagine they run on things like uranium
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Current space ships (e.g. the Space Shuttle) use hyrdogen fuel cells (hydrogen + oxygen & a catalyst = electricity + water?) and solid oxygen fuel. Hopefully in the future they'll have nuclear fusion working - as fusion only requires hydrogen, which is rather abundant in the universe.
A technologicallly advanced race (e.g. Asimov's First Foundation) would be able to work out how to use dwindling resources efficiently.
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January 28th, 2003, 01:39 AM
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National Security Advisor
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Re: Finite resources or not?
The AI is no good with finite resources.
It also doesn't make direct representational sense to be able to mine a planet down to zero in a matter of years.
However, I think it does make more interesting multi-human-player games using the unmodded game set. I have seen a couple of these in advanced stages, and they limited fleet sizes and development practices in interesting ways.
You can still get unlimited resources when playing finite resources games - you just have to build enough Value Improvement Plants.
I think it may tend to have a side-effect of creating lots of research planets, and zipping through the tech tree, so I would recommend using High research costs.
It's also lame that the resource total replaces the extraction rate multipliers, so every planet extracts at base rate, so you lose the interesting detail of having some planets more productive than others.
But if I had to play an unmodded game, I'd want to play PBW (no AI) with limited resources.
PvK
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January 28th, 2003, 03:17 AM
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Sergeant
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Join Date: Jan 2003
Location: Southern California
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Re: Finite resources or not?
Quote:
Originally posted by Wanderer:
quote: Space vessels are not run on abundant charcoal and saltpeter. I imagine they run on things like uranium
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Current space ships (e.g. the Space Shuttle) use hyrdogen fuel cells (hydrogen + oxygen & a catalyst = electricity + water?) and solid oxygen fuel. Hopefully in the future they'll have nuclear fusion working - as fusion only requires hydrogen, which is rather abundant in the universe. Yes, but what do they build the reactors out of? Do they need, say, Technetium catalysts?
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January 28th, 2003, 03:31 AM
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Brigadier General
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Re: Finite resources or not?
I think a key to limited resource games is playing them on ancient maps. That will make the planets a lot more valuable.
jm2c
Rollo
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January 28th, 2003, 04:53 AM
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Sergeant
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Re: Finite resources or not?
I haven't played too many finite resource games so I can't comment too much on differences of gameplay. I can, however, comment on the "realism".
In my opinion there is no justification for a finite resources game. It is completely UNrealistic to think that the creation of a few dozen dreadnaughts would deplete the resources of a planet. It is realistic to assume that some planets would be harder to harvest than others. This seems to be most accurately reflected in the infinite resource paradigm. The constant rate of acquisition in finite is what smacks of unrealism.
While I am aware that the resources of any planet are, in actuallity, limited, they would not be in the scope of virtually all games (usually Lasting less than a century).
Others may feel different but the very thought of my planet 'drying up' in so short a span wrecks my suspension of disbelief, and hence my enjoyment of the game.
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January 28th, 2003, 08:19 AM
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Sergeant
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Re: Finite resources or not?
While I briefly played in one limited resource game, it wasn't long enough to really comment on the overall playability of those games.
One thing that I think hasn't been mentioned is the greater necessity of using Value Improvement plants. In addition, the Religious Nature Shrine assumes greater value, and Crystalline (I think) has a particular facility which gives it an edge in a long limited-resource game.
A limited resource game can put several strains on players that can make a more interesting game. Super-large fleets are more problematic. Resource converters/Recycling centers are more valuable, as are storage facilities (already mentioned). Players have to consider heavy mining (as in laying mines) much more carefully, and each ship and facility construction becomes a more weighty issue. Players will have to balance trying to overcome opponents with only enough force, because too much can make them over-extend themselves and suffer later and lose...and too little can cost them the game more immediately.
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