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January 27th, 2003, 02:46 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: OPEN SOURCE SEIV Grass Roots Movement
Now I really do not know how to approach Arron on this... so I am looking for suggestions and a group of people who are willing to push for this as well....
SEIV has a solid group of people here who like to play with the game...
These core players will also purchase sev... and play it...
But SEIV needs to be finished... If it is to survive...
It is a great game... And this would be a great way to extend the life of the game and get additional people involved in the SE world... As this will increase its popularity....
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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January 27th, 2003, 03:11 AM
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Sergeant
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Join Date: Oct 2002
Location: Dallas, tx
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Re: OPEN SOURCE SEIV Grass Roots Movement
semi off topic. i would like to learn programming for video games. i know there are several books out there dealing with this, and i have bought several of them, but they dont use games that i like playing (most use first person shooters or arcade type games and i want to see more on strategy). it would be nice to see how a game that i like is designed. if nothing else maybe a howto book can be made using the SE source code (in any of its generations I-IV). i know it would take a lot of time and effort to do something like this but i would be willing to pay for something like this.
[ January 27, 2003, 01:12: Message edited by: desdinova ]
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January 27th, 2003, 03:34 AM
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Lieutenant General
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Re: OPEN SOURCE SEIV Grass Roots Movement
Do you know what language Aaron uses to program his games?
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January 27th, 2003, 04:03 AM
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Re: OPEN SOURCE SEIV Grass Roots Movement
Sorry folks. Aaron has quit his 'regular' job to work on games full time. He's not going to throw away his 'capital' in the form of source code. It would put a huge dent in the possible market for future Versions of SE precisely because people could just do what they want and wouldn't need to buy his product.
And, FYI, he uses Delphi. I'm not sure what Version he's on now. There seems to be a new one every year.  I'm not sure he needs to upgrade every time, and personally I wouldn't upgrade every time.
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January 27th, 2003, 05:34 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: OPEN SOURCE SEIV Grass Roots Movement
The one "one-sided battles" issue mentioned as a reason for wanting the source, can be modded out. Proportions greatly reduces this, and it could be done to a greater degree. Just divide down the amount of the to-hit modifiers in all ways - sensors, ECM, training, armor, culture, and racial abilities. And perhaps, increase the structure and shield strengths compared to damage amounts, and perhaps reduce the turn length, if you want more battles that don't end in complete destruction.
PvK
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January 27th, 2003, 05:56 AM
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Major
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Re: OPEN SOURCE SEIV Grass Roots Movement
desdinova:
If you want to learn game programming, learn C first. I would reccomend reading an easy C book (like C for dummies 1 and 2) and then possibly getting a C++ book (C++ for dummies is decent, but I wasnt as impressed as C for dummies)
I tried to jump right into advanced programming too quickly and I did not learn a thing. I got lost so quickly.
As for the dummies books, don't let the titles fool you! They are not overly made stupid, but they are easy to read and easy to understand. (I am a CompSci student, and I have a C++ book that costs twice as much but teaches so much less it seems)
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January 27th, 2003, 06:05 AM
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Sergeant
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Re: OPEN SOURCE SEIV Grass Roots Movement
instar,
i will check into the for dummies books, i have actually used several of them for other items. most tend to be well writen from what i have read. i have two books on c++ also borlands c++. i am looking at trying to take some courses but my work schedule fluctuates, so hard to sign up for actually classes. may need to see about Online class. all i have managed to take so far is intro to structured programming and 1 other class. both a long time ago.
anyone know of any open source strategy games out there in c or c++ that i can look at for guidance/inspiration (something to make me go, see i can do something like this...see this is how to do it).
[ January 27, 2003, 04:10: Message edited by: desdinova ]
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