.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 28th, 2003, 12:51 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: learning Ancient Ruin techs

Quote:
Originally posted by Krsqk:
I see the Adamant Mod has a "Xenotrekbabble" field (or something like that ) which is required to understand ruins techs. Does that mean some of these techs might have lower quality Versions which are able to be traded/gifted/stolen/analyzed?
"archaeology" is not trek babble. Adamant mod ruins give you a unique tech that lets you research another tech area that gives stuff. The second tech area is not unique, so it is tradeable, but can only be researched further if you have the ruins tech.

[ January 27, 2003, 22:52: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old January 28th, 2003, 01:15 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: learning Ancient Ruin techs

Quote:
Originally posted by Arkcon:
quote:
Originally posted by tbontob:
SJ, I am a bit confused about this.

Can you give me examples of a racial tech becoming non-racial tech?

That is of a non-racial tech B which is dependant upon a racial tech A.
Actually, we're almost there in the standard game. Consider, you take the psychic racial trait. You can, at the start of a game research psychic studies. That gets you no component or facility, just lets you research psychic weapons and psychic technology.

If you put in a filler tech between psychic studies, and remove the racial requirement from the filler tech, psychic weapons, and psychic technology, and leave it in for the psychic studies, you have what SJ described.

I always though MM put all those research levels in to cripple the racial, make the waste research in the early game, now I realize it may be just to make what SJ described possible.

Arckon, I don't know if I am less confused or more.

Say player Q is psychic and player R is not

Player Q researches psychic studies, which gives nothing except the ability to "research psychic weapons and psychic technology." That's Tech A, right?

I think, I got you that far.

Then Q must research what you call "filler tech". Now, filler tech can be researched by anyone providing they have psychic studies.

But no one can have psychic studies except the psychic race which effectively limits researching filler tech to the psychic race (Player Q in this case).

Right so far?

But because tech B is not "psychic", once it is researched by Q, it can be stolen by R.

And once stolen, R can use tech B as the basis on which to research tech C, because tech B and tech C is not psychic.

Did I get it right?

If so, what are levels X and Y all about?
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #3  
Old January 28th, 2003, 01:18 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: learning Ancient Ruin techs

X and Y are just variables. The specific tech level reqs don't matter for this.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old January 28th, 2003, 01:25 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: learning Ancient Ruin techs

okaaaay, lets see if i get this correct.

tech A (Psychic Studies) would be researchable only by a race with racial trait of psychic and cannot be stolen/analyzed.

tech B (Psychic Weapons and Psychic Technology) would be researchable only by a race with racial trait of psychic but can be stolen/analyzed by other races.
edit>>>> the components in this Category however can only be created by someone with the psychic racial trait.

tech C (new components and facilies we design) would be researchable by anyone that has a certain level stolen/analyzed in PW and PT. thus allowing us to create less effective techs that all races can use once they steal/analyze racial (tech B) components.

[ January 27, 2003, 23:28: Message edited by: desdinova ]
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #5  
Old January 28th, 2003, 01:31 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: learning Ancient Ruin techs

Looks right desdinova.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old January 28th, 2003, 01:37 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: learning Ancient Ruin techs

praise from the Imperator himself. i take back the nasty thing i said about you in the any way to list enemy ships thread.
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #7  
Old April 22nd, 2003, 08:26 PM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: learning Ancient Ruin techs

How do you "steal" racial tech?

I set up a game for the purpose of experimenting with stealing racial tech.

It was set at all tech researched.

Analysing an alien ship with the tech component doesn't get racial tech.

Technological espionage with "Any technology" always seems to result in a "We are unable to find any worthwhile technology."

"Tech reports" may eventually disclose the current level of the racial tech but doesn't enable you to select that tech to steal. I am still left with "Any technology" which doesn't seem to get me anywhere.
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.