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  #1  
Old January 27th, 2003, 05:13 AM
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Krsqk Krsqk is offline
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Default Re: retro-multi-model construction???

Keep in mind that, as of a recent patch, you can't retrofit a SY component into a ship which doesn't already have one. Found that one out the hard way on my massive WP defense/BSY starbase.
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Old January 27th, 2003, 12:28 PM

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Default Re: retro-multi-model construction???

Same goes for colony modules, IIRC.

Speaking of which, does that mean that I can't retrofit a gas colonizer into a rock colonizer (for example)?
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Old January 27th, 2003, 10:46 PM

Desdinova Desdinova is offline
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Default Re: retro-multi-model construction???

you can retrofit from 1 type to another just not from one with no colony to one with a colony module.
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Old January 28th, 2003, 02:25 AM
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Default Re: retro-multi-model construction???

There are more modest ways to use a retroseries.

Colony Ship two step:
Build it with the bare requirements plus whatever will fit without costing an extra build turn. Then retroseries more engines and storage. Meanwhile your cranking out another ship.
Very handy if your HW can build 3650 minerals in the begining of the game.

Full Utilization:
A cheap two step series. Simply remove a componant or two so it uses nearly all of a turns capacity, then retrofit. ex. turn rate of 2000 minerals = 5 turns for 9850 minerals vs 6 turns for 1050.

Not Yet Researched:
So you have Combat sensors II, but you will get Combat Sensors III soon. Build it without them and then refit. Great when combined with Full Utilization.

Generic Plus:
A generic configuration (usually a large ship) with a portion empty (about 100K). The empty portion is later filled to counter specific threats or to attack opponents weakness. While still generic the maintenance costs are lower.

Training Plus:
A generic plus that may not even have weapons. Usually in route to or sitting over training, refit, and resupply waypoints. The maintenance savings will usually pay for the refit costs.

Remeber,
You can refit mothballed ships, but they must be re-activated for training.

[ January 28, 2003, 00:26: Message edited by: Wardad ]
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Old February 27th, 2003, 03:51 AM

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Default Re: retro-multi-model construction???

What is the cost of the retrofit? Say I have a 1000 kt ship and I want to retrofit to a 2000 kt ship. I ask because I'm currently receiving word that I cannot finance the refit, despite having more than twice the cost of the target ship set aside (e.g., > 4000 kt set aside in the above example).
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Old February 27th, 2003, 04:27 AM
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Default Re: retro-multi-model construction???

Quote:
Originally posted by Merry Jolkar:
What is the cost of the retrofit? Say I have a 1000 kt ship and I want to retrofit to a 2000 kt ship. I ask because I'm currently receiving word that I cannot finance the refit, despite having more than twice the cost of the target ship set aside (e.g., > 4000 kt set aside in the above example).
Thanks,
Merry
I recommend asking a question in only 1 thread, so that we can just answer it in 1 thread.

From the other thread where you asked:

The relevent numbers are as follows:

Cost to add a component: 120%
Cost to remove a component: 30%
Maximum amount of change in ship cost: 150%, being total cost. i.e. new ship (M+O+R) can't be more than old ship (M+O+R) x 1.5. It is not on an individual resource basis.

These values can be found and modified in settings.txt:

Retrofit Cost Percent For Comps := 120
Retrofit Cost Percent For Comp Removal := 30
Retrofit Max Percent Difference in cost := 50

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Old February 27th, 2003, 04:20 PM

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Default Re: retro-multi-model construction???

Quote:
Originally posted by Merry Jolkar:
What is the cost of the retrofit? Say I have a 1000 kt ship and I want to retrofit to a 2000 kt ship. I ask because I'm currently receiving word that I cannot finance the refit, despite having more than twice the cost of the target ship set aside (e.g., > 4000 kt set aside in the above example).
Thanks,
Merry
You're saying 1000kt to 2000kt; are you trying to retrofit between hull sizes? That can't be done. You can't retrofit hulls - only components in the hulls.....
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