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Old February 28th, 2003, 03:24 AM

spoon spoon is offline
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Default Re: retro-multi-model construction???

Quote:
Originally posted by Imperator Fyron:

The high maintenance and high build cost prevent you from getting very many stellar manipulation ships in service, regardless of how you build them. Using extensive retrofits does shave off many turns of build time, but it does magnify the overall cost to build by several factors (depending on how many retrofits you use).
You only need one warp-opener to cause considerable harm. The cost of retrofitting a single ship isn't that great. By retrofiting, you lose the long-build time balancing factor.

Again, look how retrofitting works in non-simultaneous turns. You can build a bare bones ship in one turn, and then, in the next turn, retrofit it all the way up to a star destroyer. This isn't buggy behavior???
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