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March 1st, 2003, 03:48 AM
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Captain
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Location: Calgary, Canada
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Re: retro-multi-model construction???
From spoon:
Quote:
It costs about 200k minerals to build a warp-opener (not a star-destroyer, I know...) in two turns using retro-series. Certainly not out of reach for most games I've played.
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Okay, spoon, I'll bite. How can you do that in two turns!? Details please.
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March 1st, 2003, 03:50 AM
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Shrapnel Fanatic
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Re: retro-multi-model construction???
Quote:
Originally posted by spoon:
quote: Originally posted by Imperator Fyron:
No, it is not at all buggy in any way. Gamey, sure. But for it to be a bug, it would have to function contrary to how it is intended to function.
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I disagree. I don't think it was intended to be able to build a Star Destroyer in two turns. And if it was intended, then I call that a design flaw, which is just as bad as a bug. Be as dissatisfied as you want. I am stating the facts.
Quote:
Originally posted by Grandpa Kim:
From spoon:
quote: It costs about 200k minerals to build a warp-opener (not a star-destroyer, I know...) in two turns using retro-series. Certainly not out of reach for most games I've played.
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Okay, spoon, I'll bite. How can you do that in two turns!? Details please. Read the whole thread. 
[ March 01, 2003, 01:52: Message edited by: Imperator Fyron ]
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March 1st, 2003, 05:09 AM
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Captain
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Re: retro-multi-model construction???
from Imperator Fyron
Quote:
Originally posted by Grandpa Kim:
From spoon:
quote: It costs about 200k minerals to build a warp-opener (not a star-destroyer, I know...) in two turns using retro-series. Certainly not out of reach for most games I've played.
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Okay, spoon, I'll bite. How can you do that in two turns!? Details please. Read the whole thread. [/QB][/quote]
Read the thread initially and have now re-read it. I'm no smarter. I still see no way to build a warp opener in only 2 turns, simul or turn-based.
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Okay, I figured a way to do it in turn based, and it is glossed over in this thread. Apologies to everyone. 
[ March 01, 2003, 03:21: Message edited by: Grandpa Kim ]
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Those who can, do.
Those who can't, teach.
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March 1st, 2003, 06:08 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: retro-multi-model construction???
Quote:
Originally posted by Imperator Fyron:
Be as dissatisfied as you want. I am stating the facts.
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heh, not sure I'm dissatisfied. After all, it's these counter-intuitive, poorly documented, is-it-a-bug-or-is-it-a-feature type of minutia that keep me one step ahead of the riff-raff.
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March 1st, 2003, 06:14 AM
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Shrapnel Fanatic
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Re: retro-multi-model construction???
GK: The answer is also partly in the title of the thread.
You build a cheap design that can be completed in 1 turn.
You then retrofit it to a design 50% more expensive.
You retrofit THAT to a design 50% more expensive than the Last.
Repeat as nessesary.
By the time you've doen it 10 times, you can be left with a ship 50x more expensive that the original hull.
Turn 2, you repair the components, and you now have 1 super-expensive ship completed way ahead of schedule and many times OVERbudget. Since you pay for both putting components in and taking them out, you've spent way more money than just building the thing straight up would have.
If you wanted to build a sphereworld in two turns using this method, it would cost somthing like 6 million resources instead of 300,000.
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March 1st, 2003, 06:21 AM
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First Lieutenant
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Join Date: Apr 2002
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Re: retro-multi-model construction???
Quote:
Originally posted by Grandpa Kim:
Okay, spoon, I'll bite. How can you do that in two turns!? Details please.
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Glad you figured it out...
Two turns for any ship in Turn-Based, since there is not a limit on the number of times you can retrofit the same ship. More or less rendering the 150% limit meaningless.
In simultaneous games, about ten turns (just guessing) for a Star Destroyer. Eight for a Warp-point opener.
Cost is roughly double. I think.
I can imagine the conversations at Fleet Central:
High Wormlord: We need a Warp Point opener and we need it NOW!
Navy Command: Yessir! We are building an empty hull right now.
HW: Isn't it quicker to put the components in first?
NC: Oh no, we do that later. See, they are putting in the Ion Storm Generator now.
HW: But I want a warp-point opener!
NC: Right, but it is much faster to first install this Storm Generator, and then remove it after we pay the bill.
HW: What?!? Hey, why are you installing eight cloaking devices?
NC: Don't worry, we'll take them out as soon as they are paid for.
HW: I need a drink
-spoon
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March 1st, 2003, 06:24 AM
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First Lieutenant
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Join Date: Apr 2002
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Re: retro-multi-model construction???
Quote:
Originally posted by Suicide Junkie:
By the time you've doen it 10 times, you can be left with a ship 50x more expensive that the original hull.
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If it was that bad, I wouldn't have a complaint. However, while testing it out, a warp-opener (~100k) cost less than 200k to retro-build. And I wasn't even trying to be efficient...
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