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Old March 2nd, 2003, 03:10 AM
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geoschmo geoschmo is offline
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Default Re: retro-multi-model construction???

Quote:
Originally posted by spoon:
quote:
Originally posted by Imperator Fyron:
It is only about 2x as expensive when doing a single step. When doing many steps, the costs get much higher.
That was with six steps...
Spoon, I don't think you are going to get much argument doing a retroseries in a turn based game is quite gamey. But the point everyone is trying to make is that that's against the AI. The argument could be made that anything you do against this AI is an unfair advantage, unless you let your cat play your turn for you. (Inside joke for forum oldtimers. )

But in a simultaneous turn game against other players, the retroseries becomes more expensive because you have to include in the cost of maintenance on your ship for all those turns while you do your thing.

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Old March 2nd, 2003, 06:29 AM

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Default Re: retro-multi-model construction???

lol @ spoon's conversation
retroseries dont seem that much unbalancing to me though - especially in simul.
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Old March 3rd, 2003, 12:38 AM

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Default Re: retro-multi-model construction???

Quote:
Originally posted by geoschmo:

But in a simultaneous turn game against other players, the retroseries becomes more expensive because you have to include in the cost of maintenance on your ship for all those turns while you do your thing.
I don't have a complaint against it with normal run of the mill attack ships. Only with stellar manip ships, where a single ship can influence the outcome of the game. Being able to build a warp-opener ten turns early is a huge advantage.

The extra maintenance on a single ship's first 5 retro-series designs is negligible. Warping directly to your opponents homeworld ten turns earlier is priceless.
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Old March 3rd, 2003, 02:04 AM

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Default Re: retro-multi-model construction???

i tend to agree there - perharps MM should ban stellar manip. retrofitting?
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Old March 3rd, 2003, 05:29 AM
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Default Re: retro-multi-model construction???

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Originally posted by Taera:
i tend to agree there - perharps MM should ban stellar manip. retrofitting?
This can be modded. You can give the stellar manip components the space yard ability, but with no value so they can't actually build anything. This way the game will restrict you from retrofitting to a design that has one.

I suppose it could be a problem doing this. It would allow someone with a stellar manip comp to trigger a retrofit. Although I dount anyone would build ships with stellar manip comps for this purpose. Seems kind of silly when a real space yard is way cheaper.

The only other problem is the AI would probably get confused and try to build stuff in the build queues for these ships. Which would would make the ships not move since a ship can't move if it's got something in it's build queue.

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Old March 3rd, 2003, 08:26 AM
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Default Re: retro-multi-model construction???

Quote:
Originally posted by spoon:
Again, look how retrofitting works in non-simultaneous turns. You can build a bare bones ship in one turn, and then, in the next turn, retrofit it all the way up to a star destroyer. This isn't buggy behavior???
I wouldn't really say it's too buggy. It also makes it possible to approximate SEIII's build method in a mod. Make shipyards able to build the bare minimum ship in one turn, and play around with costs to make maintenance what you want it to be. Then, make the maximum allowable retrofit difference very high, and simply pay for your components up front. Then you use the repair capacity to build your ships. The only dramatic difference is that your repair amounts pool themselves in SE4, instead of working on individual ships.
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Old March 3rd, 2003, 08:46 AM
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Default Re: retro-multi-model construction???

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Taera:
i tend to agree there - perharps MM should ban stellar manip. retrofitting?
This can be modded. You can give the stellar manip components the space yard ability, but with no value so they can't actually build anything. This way the game will restrict you from retrofitting to a design that has one.

I suppose it could be a problem doing this. It would allow someone with a stellar manip comp to trigger a retrofit. Although I dount anyone would build ships with stellar manip comps for this purpose. Seems kind of silly when a real space yard is way cheaper.

The only other problem is the AI would probably get confused and try to build stuff in the build queues for these ships. Which would would make the ships not move since a ship can't move if it's got something in it's build queue.

Geoschmo

Ok. Use a Dreadnought or Baseship hull and put in a SY component. Doesn't stop much now.
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