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  #1  
Old February 10th, 2003, 11:58 PM
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Default Re: TDM-ModPack 3.30 BETA

Quote:
Originally posted by gregebowman:
quote:
Originally posted by Imperator Fyron:
Mephisto, RAR files compress to about the same size your installer is. Too bad people are hooked on ZIP and can't learn better methods.
Well, one reason many people may use zip is that they probably don't know where the .rar comes from. I'm one of them. I've seen it used for the past few months, but I have no idea of what program to use to "unzip" them. What's it called and where can I find it?
Yeah, as Capnq said (quoting me).

You can get WinRar at http://www.rarlabs.com.
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  #2  
Old February 11th, 2003, 10:13 PM
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Default Re: TDM-ModPack 3.30 BETA

I tried to e-mail the TDM-Modpack team, but the address I found was no good, so I'll ask here. Is it alright to usemodified Versions of the TDM AI files in my mod if they're credited? It would save me a lot of time.
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Old February 11th, 2003, 11:03 PM
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Default Re: TDM-ModPack 3.30 BETA

Quote:
Originally posted by orev_saara:
I tried to e-mail the TDM-Modpack team, but the address I found was no good, so I'll ask here. Is it alright to usemodified Versions of the TDM AI files in my mod if they're credited? It would save me a lot of time.
You can use them, please see Tampas post above for details about it. Where did you get the "bad" Email from? I would like to correct it if I can.

[ February 11, 2003, 22:45: Message edited by: Mephisto ]
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Old February 11th, 2003, 11:56 PM
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Default Re: TDM-ModPack 3.30 BETA

Hi orev_saara:

Just to expand/clarify on Mephisto's permission, we state in the readme.txt that “The TDM-ModPack may be freely distributed as long as no files are modified, added or deleted.” Generally, we are OK with people making modifications that are necessary for the AI to cope with data modifications the mod creator has made. However, what we are NOT OK with is people taking the AI text files, basically slapping a new name on them, changing a couple of lines, then passing it off as their unique race with only a passing reference to the original AI creator. Some of the AI modders may be OK with that, but you would have to contact them individually to talk to them (most of them list their e-mail addressess in the specific readme.txt for their race)

Obviously, none of this is enforceable - but is rather just good form and respect to the time and effort made by the original AI modders.

Thanks
-TG
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Old February 12th, 2003, 05:52 AM
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Default Re: TDM-ModPack 3.30 BETA

Quote:
However, what we are NOT OK with is people taking the AI text files, basically slapping a new name on them, changing a couple of lines, then passing it off as their unique race with only a passing reference to the original AI creator.
I'm not sure if I did that right, that's my first attempt to actually quote directly. To the point, I certainly don't intend to pretend that I did this stuff myself. Mostly, I'll just need to adjust tech trees, and change a couple of design choices to fit with those changes. Would that be Kosher?

Mephisto, the address I tried was in the 3.2 TDM, and I've realized that it was just out of date. My mistake.
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Old February 12th, 2003, 03:13 PM
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Default Re: TDM-ModPack 3.30 BETA

Quote:
Originally posted by orev_saara:
Mostly, I'll just need to adjust tech trees, and change a couple of design choices to fit with those changes. Would that be Kosher?
Yes, I think that would fall in the first Category that I described.

-TG

[ February 12, 2003, 13:13: Message edited by: Tampa_Gamer ]
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Old February 13th, 2003, 04:20 PM
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Default Re: TDM-ModPack 3.30 BETA

Now that the new mod and new patch have come out, what do I need to do to add a new race to the mod? What AI changes would need to be done to make the empire compatable?
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