|
|
|
 |

February 14th, 2003, 01:54 AM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 3.30 BETA
Quote:
Originally posted by gregebowman:
Now that the new mod and new patch have come out, what do I need to do to add a new race to the mod? What AI changes would need to be done to make the empire compatable?
|
All gold races are still valid and need to be placed in the Mod\pictures\races folder.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

March 7th, 2003, 02:51 AM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: TDM-ModPack 3.30 BETA
Hey, the latest TDM Version of the EEE has a design flaw. The Light Cruiser Rock Colonizer will add 2 Self Destruct Devices.
edit: Don't get me wrong, I love the TDM modpack and I don't want to come across the wrong way.
Slick.
[ March 07, 2003, 08:09: Message edited by: Slick ]
__________________
Slick.
|

March 7th, 2003, 11:42 AM
|
Corporal
|
|
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 3.30 BETA
Quote:
Originally posted by Slick:
Hey, the latest TDM Version of the EEE has a design flaw. The Light Cruiser Rock Colonizer will add 2 Self Destruct Devices.
edit: Don't get me wrong, I love the TDM modpack and I don't want to come across the wrong way.
Slick.
|
Hi Slick.
Yeah, you're right. Each EEE colonizer equipped with a quantum reactor comes with two SDDs. I know it's a flaw but it's intentional. The Last patch introducing the hardcoced MC (grumble) raised the resources to be spent for colonizers drastically. Colonizers using a light cruiser hull get very expensive with a MC (grumble, grumble), that means more time is needed for construction leading to a lower expansion rate. (at this point usually I'm getting really annoyed...)
A MC III of 20 kt replacing Bridge, LS and CQ and makes 10 kt space available. Knowing that the AI will fill up free space of a design with the majority component ability I used the SDD (the most expensive - but still useful - 10 kt component) for that. So, the QR-colonizers will get even more expensive, as expensive as possible. I know, it's plain stupid in terms of efficiency but that's the way I'm ticking...
Thanks for your feedback. It is very much appreciated. It is so tedious checking and double checking my AIs again and again to get rid of as many flaws as possible and never completely succeeding. That is when feedback comes into play, unfortunately it is a rare gift...
__________________
homo homini lupus est
|

March 7th, 2003, 05:33 PM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: TDM-ModPack 3.30 BETA
Quote:
Originally posted by Rexxx:
quote: Originally posted by Slick:
Hey, the latest TDM Version of the EEE has a design flaw. The Light Cruiser Rock Colonizer will add 2 Self Destruct Devices.
edit: Don't get me wrong, I love the TDM modpack and I don't want to come across the wrong way.
Slick.
|
Hi Slick.
Yeah, you're right. Each EEE colonizer equipped with a quantum reactor comes with two SDDs. I know it's a flaw but it's intentional. The Last patch introducing the hardcoced MC (grumble) raised the resources to be spent for colonizers drastically. Colonizers using a light cruiser hull get very expensive with a MC (grumble, grumble), that means more time is needed for construction leading to a lower expansion rate. (at this point usually I'm getting really annoyed...)
A MC III of 20 kt replacing Bridge, LS and CQ and makes 10 kt space available. Knowing that the AI will fill up free space of a design with the majority component ability I used the SDD (the most expensive - but still useful - 10 kt component) for that. So, the QR-colonizers will get even more expensive, as expensive as possible. I know, it's plain stupid in terms of efficiency but that's the way I'm ticking...
Thanks for your feedback. It is very much appreciated. It is so tedious checking and double checking my AIs again and again to get rid of as many flaws as possible and never completely succeeding. That is when feedback comes into play, unfortunately it is a rare gift... Ah. Not being a modder, it wasn't obvious to me. Looked like a minor problem. When I saw the 2nd design with 2 SDD's, I thought I should mention it here. Maybe the next patch will address this.
Slick.
__________________
Slick.
|

March 7th, 2003, 06:34 PM
|
Corporal
|
|
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 3.30 BETA
Quote:
Originally posted by Slick:
When I saw the 2nd design with 2 SDD's, I thought I should mention it here.
Slick.
|
That's exactly what I appreciate. Any kind of feedback is helpful. I think that is true for every modder.
It's not only that two pair of eyes are better than one but hearing about other opinions about my AIs always help. How should I know about my blind spots if nobody mention them.
__________________
homo homini lupus est
|

March 9th, 2003, 09:20 AM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: TDM-ModPack 3.30 BETA
Ok, now I found a TDM Klingon Drednought with 2 Master Computers. Is this by design as well? Sure makes the ship expensive.
Slick.
[ March 09, 2003, 07:21: Message edited by: Slick ]
__________________
Slick.
|

March 15th, 2003, 09:00 AM
|
 |
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 3.30 BETA
Problem in 3.2, I don't know if anyone has seen this.
In the Message window, with ALL marked, frequent times not all the msgs are listed, You have to clik on (the right side) for research etc, eaach, then clik on All to have them all appear. It appears for some reason even with ALL selected, not all msgs are coming thru and you have to go to each individual button lst, then clik on all
just some ideas Mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|