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March 15th, 2003, 09:00 AM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: TDM-ModPack 3.30 BETA
Problem in 3.2, I don't know if anyone has seen this.
In the Message window, with ALL marked, frequent times not all the msgs are listed, You have to clik on (the right side) for research etc, eaach, then clik on All to have them all appear. It appears for some reason even with ALL selected, not all msgs are coming thru and you have to go to each individual button lst, then clik on all
just some ideas Mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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March 16th, 2003, 03:39 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: TDM-ModPack 3.30 BETA
Quote:
Originally posted by mac5732:
Problem in 3.2, I don't know if anyone has seen this.
In the Message window, with ALL marked, frequent times not all the msgs are listed, You have to clik on (the right side) for research etc, eaach, then clik on All to have them all appear. It appears for some reason even with ALL selected, not all msgs are coming thru and you have to go to each individual button lst, then clik on all
just some ideas Mac
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It is a generic bug/feature introduced in 1.84 patch. No relation to TDM
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 16th, 2003, 04:57 AM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: TDM-ModPack 3.30 BETA
tks Oleg, appreciate it, makes me feel better  , I thought I might have messed up the download as usual....
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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March 19th, 2003, 10:29 PM
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Private
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Join Date: Mar 2003
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Re: TDM-ModPack 3.30 BETA
Greetings, don't know if this has been reported before but here it is.
I was playing a game of the latest TDM mod (3.30) and I got the following error just after the message that combat will occur, but before the intial combat screen where you choose strategic / tactical. After I clicked (close) for the error window there was no combat.
Any input on what happened and what I can do about it would be appreciated. Thanks.
Error Screen:
Ai Design Creation Errors:
f:\seivgold\tdm-modpack\pictures\races\orks\orks_ai_designcreatic
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - DN"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - BB(I)"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - BB"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - BC"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - CA"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - CL"
Unknown value "Long Weapons Range" for Default Strategy in record "Mek boy - DD"
Unknown value "Long Weapons Range" for Default Strategy in record "Speed-Freek - CVA"
Unknown value "Long Weapons Range" for Default Strategy in record "Speed-Freek - CV"
Unknown value "Long Weapons Range" for Default Strategy in record "Speed-Freek - CVL"
Unknown value "Long Weapons Range" for Default Strategy in record "Drone Carrier - DN"
Unknown value "Long Weapons Range" for Default Strategy in record "Drone Carrier - BB"
Unknown value "Long Weapons Range" for Default Strategy in record "Drone Carrier - BC"
Unknown value "Long Weapons Range" for Default Strategy in record "Drone Carrier - CA"
Unknown value "Long Weapons Range" for Default Strategy in record "Drone Carrier - CL"
Unknown value "Fighter Intercept" for Default Strategy in record "Fighta-Bamma"
Unknown value "Drone Planet Attack" for Default Strategy in record "Anti-Planet Drone"
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March 19th, 2003, 11:04 PM
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Private
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Join Date: Mar 2003
Posts: 9
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Re: TDM-ModPack 3.30 BETA
Ok, I got the same error again, but it occured during the movement turn of the AI forces, no combat was initiated. So that may have been a "red herring" (eg. misleading information).
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March 19th, 2003, 11:33 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: TDM-ModPack 3.30 BETA
Check the strategies text file for the Orks AI to see if they have the Long Weapons Range strategy in them.
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March 19th, 2003, 11:44 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: TDM-ModPack 3.30 BETA
It seems that you are using the Orks with not all of their files or something like this. I have seen on the other thread that you had problems with the TDM path. Did the errors occur before or after you fixed the problem?
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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