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  #1  
Old January 29th, 2003, 10:34 PM

Phoenix-D Phoenix-D is offline
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Default Re: Weapons, engines and mods, Oh my!

Torps actually do have some uses, along with the WMG.

1. They may have a lower per-kiloton per-turn damage value, but that doesn't matter if your target is killed by the first salvo. The torps aren't so good at this part, since three APBs = two torps in space, but only 5 less damage.

2. Against Emissive Armor and Crystalline armor, a weapon that does higher damage per shot does better. Ex: your opponent has 5 CA IIIs, so he gets 25 (?) shield points every time you do 25 points of damage or more.

Two torps fire. 200 points of damage, 50 shield regeneration.

Three APBs fire. 195 points of damage, 75 shield regeneration.

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Old January 29th, 2003, 10:40 PM

kalthalior kalthalior is offline
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Default Re: Weapons, engines and mods, Oh my!

I wouldn't say torps are useless -- damage doesn't fall off at range, unlike other DF weapons. As mentioned, you can also mod them to have a small "to hit" bonus to make them more effective (I went w/ +10% on a personal mod). Quantums can be pretty effective in mounts (esp. base/platform). Although ship mount dam/kt (300/80?, someone correct me if I'm wrong) isn't the best ratio in the game, it still doesn't totally bite.
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Old January 29th, 2003, 11:28 PM
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Fyron Fyron is offline
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Default Re: Weapons, engines and mods, Oh my!

Crystalline armor is hardly ever used, esp. in PBW games. That is not a good reason to use torpedos in most cases. And, you just have to mount those APBs. Large or Heavy Mounted, they pierce right through CA with no problem, unless you use an absurd amount, like 10 or more. In that case, just use some Shield Disruptors to eliminate the shield generators.

Emmissive armor doesn't do enough to matter much, esp. with mounts.
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Old January 29th, 2003, 11:37 PM
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geoschmo geoschmo is offline
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Default Re: Weapons, engines and mods, Oh my!

Quontum Torpedoes were king in the PBW Grit Tech game. Of course we disabled all the energy weapons at game setup.

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Old January 30th, 2003, 12:00 AM

couslee couslee is offline
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Default Re: Weapons, engines and mods, Oh my!

A lot of weapons look like crap, until you put them on a mount.

Not saying I use them, I have yet to really check them out
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Old January 30th, 2003, 12:10 AM
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Default Re: Weapons, engines and mods, Oh my!

Torpedoes are good... compared to Graviton Hellbores... ;->
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Old January 30th, 2003, 12:21 AM

Andrés Andrés is offline
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Default Re: Weapons, engines and mods, Oh my!

I've heard people making proposals about a mod to "balance" all weapons and making all of them worth researching, each with its own unique advantages/disadvantages, but I have never seen such a mod.
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