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  #1  
Old January 29th, 2003, 11:37 PM
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geoschmo geoschmo is offline
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Default Re: Weapons, engines and mods, Oh my!

Quontum Torpedoes were king in the PBW Grit Tech game. Of course we disabled all the energy weapons at game setup.

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Old January 30th, 2003, 12:00 AM

couslee couslee is offline
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Default Re: Weapons, engines and mods, Oh my!

A lot of weapons look like crap, until you put them on a mount.

Not saying I use them, I have yet to really check them out
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Old January 30th, 2003, 12:10 AM
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Default Re: Weapons, engines and mods, Oh my!

Torpedoes are good... compared to Graviton Hellbores... ;->
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Old January 30th, 2003, 12:21 AM

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Default Re: Weapons, engines and mods, Oh my!

I've heard people making proposals about a mod to "balance" all weapons and making all of them worth researching, each with its own unique advantages/disadvantages, but I have never seen such a mod.
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Old January 30th, 2003, 12:49 AM
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Default Re: Weapons, engines and mods, Oh my!

What a great idea. Let's put together a weapons mod that balances all of these weapons out.
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Old January 30th, 2003, 01:21 AM

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Default Re: Weapons, engines and mods, Oh my!

"What a great idea. Let's put together a weapons mod that balances all of these weapons out."

This is not easy. Let me repeat that.

This.Is.Not.Easy.

I think the reason you don't see many if any released balanced mods is because people try and fail.

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Old January 30th, 2003, 01:30 AM
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Default Re: Weapons, engines and mods, Oh my!

Perfect balance is hard, but you'd think you could at least avoid having weapons as useless as torps are.

I havn't had much success with cobalt warheads on smaller ships, either. But it might be my lack of skill.
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