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Old January 30th, 2003, 05:08 AM

couslee couslee is offline
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Default Re: Weapons, engines and mods, Oh my!

Quote:
Originally posted by spoon:
Pure balancing tweaks should come from MM, not the mod community.
I completly agree, but alas it does not. That is why it's nice that it's a mod friendly game.

Baron, I agree. And a mod that might make someone give up their favorite weapon because it's not overpowered anymore would get razzed. I personally was supprized to see torpedoes were not "seekers" with a double range from what they have now. Sure, the way a DF weapon is mounted could increase aspects of it. but a torpedo is a torpedo is a torpedo. They don't become more powerfull if you stick them in a bigger box, or in a bigger tube.

the other gripe I have about seekers, is the fire, wait a turn, then move........huh? If I launch a missle, it DOES NOT hover there for a hour before proceeding. Alas, it is what it is, and not what I "think" it should be.

Edit in:
I also think mounts should require their own tech branch, and would not be a cheap one either. But I think the freebie mount is a hard code item. not sure if that even can be modded.

[ January 30, 2003, 03:14: Message edited by: couslee ]
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