
June 18th, 2003, 09:25 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Weapons, engines and mods, Oh my!
Quote:
Originally posted by Krsqk:
You can't give the LS ability to the CQ, or else the engines will still function normally without ion generators/reactors. IIRC, complete loss of LQ only drops engine movement by half; complete loss of CQ by half; and loss of bridge by half; and all three modifiers multiply.
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Not quite what I meant. Set the LS requirement of all ships to 1. Remove LS components entirely, and rename the CQ to CQ/LS, doubling cost/size or whatever. Then add the new widget component and secretly give it the CQ ability. Therefore, every ship must have a widget component, or else its speed with be down to 1/4.
PvK
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