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January 30th, 2003, 08:04 AM
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Sergeant
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Join Date: Jan 2003
Posts: 390
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Re: Simultaneous Games
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1.This is also pretty much true for turn-based. Combat is sector based, but your ships arrived at different times.
2.If the 8th sector was on to the planet, that sounds about right.
3.They moved past each other. Combat can't occur between sectors, and if they pass each other between sectors this happens.
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Allow me to clarify a couple of things. this game was a low tech start. So there are no solar sails, no emergeny movement components, no cloaking, none of that stuff.
the enemy is using ion 1 engines, according to the design window (they have concentrated on APB to L3 and ship coinstruction to L3). however I don't have thier colony ship listed.
reply1> But, this is not turn based. if it was turn based, I would have joined the two prior to entering battle. But you can't do that in simu games, nor can you give multiple orders to do that. IE move to sector 8,7/join fleet with the fleet making a stop at that sector to wait for the other one before proceeding to 9,8 (move to 8/7/wait/move to 9,8).
reply2> Yes, the 8th sector was over the planet, I said that. But a colony ship using ion engines can only move 5, not 8, and certainly not have an extra one to colonize with. Even with propulsion expert, it only can go 6. I do have the game on hard AI, but that should not affect ship movement. (their advanced trait is "lucky". Well, I guess fuggin so!)
reply3> that would indicate that interception would occur if the two ships were even-numbered apart, and would fail if odd-numbered apart. Some how I doubt that. besides, given the large tile grid the game uses, I don't have that much a problem with each ship moving in turn, but, since it is "suppose" to resemble simu movement, then it should: move one,nextship/move one,next ship/ect.. until ALL ships in the game (race having no bearing) have exausted all routed movement points. so when the AI moved one and ended next to mine, I would get one move and battle would occur. Therefore, it is not Simu movement. It is not set-up correctly.
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If you want the ships to move together, either fleet them, or shift-click them to give them a combined order.
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I know about shift click and shift-a(all). the fleet was in one sector, the single ship was in another. You can not shift click ships in different sectors. Read my post, I stated that.
No, I didn't think about watching the replay, I never used that in TB, and this is my first ST game. I thought about, but that thought came the following turn. too little, too late.
Swap places? When they have orders to attack? Which in ST game would be an intercept order when an enemy ship is selected as the target.
I can't look back for a bunch of details. I have the game set to save every 5. it pissed me off so much, I reloaded the autosave. if the AI is gonna cheat like that, so will I. this does two things. First, it relieved a lot of stress. Second, i am sure the same situation will come up again, as that being only the 13th turn, i really don't have many ship movement option. Second, it will allow me to check for things mentioned in reply to my topic post.
I am still irritated. But understand the frustration is from not understanding the game mechanics. As i have said before, it is what it is, and not what I think it should be. This is an excellent example of why I wanted to get familar with ST games before entering the PBW arena.
Thanks for replies so far. kkep them comming, I am still not convinced on the AI cheating.
And if someone says putting the AI on hard is cheating, I am gonna ZOO. that is not cheating, that is a difficulty setting. So just don't even go there.
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