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January 30th, 2003, 08:22 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Simultaneous Games
I've never noticed the AI cheating on speed. Are you sure there weren't two colony ships? Did you watch the movement replay?
It has been my experience that as long as my ships have the same speed and move the same number of sectors to a target, they will both enter the same combat. Are you sure the distance travelled was the same for both, and that both had the same speed?
As for interception, it can sometimes be annoying, but after you see how it works, it is more or less consistent and has a logic to it, that at least to me makes more sense that turn-based, in most cases. I think it's not perfect but I think it's ok, and I very much prefer it to turn-based, especially since it lets you play with X players without multiplying the time to complete a turn by X PBEM exchanges.
PvK
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January 30th, 2003, 08:26 AM
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National Security Advisor
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Re: Simultaneous Games
Ah, ok, two ships.
As for combat on the system map, I think you're misunderstanding what you're seeing, but I can't guess what it would be. I have never seen any combat showed on the system map.
PvK
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January 30th, 2003, 08:29 AM
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Sergeant
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Re: Simultaneous Games
yea, the replay log in TB is kinda useless and redundant. It is very handy in ST to get some kind of understanding.
lol@the cross post
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January 30th, 2003, 08:31 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Simultaneous Games
Yeah, I think you'll like it better after you get used to it and figure out the quirks.
That was funny - we had simultaneous Posts while discussing simultaneous movement.
PvK
Edit: Turn-based might be better for forum conversations...
[ January 30, 2003, 06:32: Message edited by: PvK ]
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January 30th, 2003, 08:32 AM
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Major
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Re: Simultaneous Games
I have never notice the AI cheating on speed either.
Two areas where it does cheat though are:
1) Knows what you have researched.
2) Knows how many ships, planets, researched projects etc that you have in order to determine if you are a MEE (mega-evil empire).
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Inscription at the Delphic Oracle.
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circa 650 B.C.
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January 30th, 2003, 08:36 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Simultaneous Games
Well couslee dispelled the cheat-on-speed idea.
Why would you say it cheats to know what you've researched?
MEE doesn't take all that into account - it only uses the total score, which may be based on those things, but it has such an invalid formula that I don't think it could be considered cheating.
PvK
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January 30th, 2003, 08:41 AM
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Sergeant
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Re: Simultaneous Games
Ok, basicly, it looks like the Ai was able to out run my fleet due to it not moving like it should have, it just sat for two days before begining persuit. Why it did that, I don't know I am sure I will get a better replay when I get back to that turn.
The fleet (two ships) what looked like the fleet firing on the AI ship, was actually teensy tiny itty bitty wittle.... ships. the fleet does not move in unison, it moves one ship at a time, one tile at a time. Which in my topic post, is how I said it should be.
The only question remaining, is how come the fleet just sat for a couple of days before moving. this appearance may be due to the reload.
I am getting a better understanding of the mechanics, thanks to all your help.
Edit in:
Oh, the AI does cheat, it has the all seeing A-eye, but it needs that for programming. I have seen the AI make a B-line from 3 systems away and head straight for the only unprotected planet in a fully colonized system, and it's not the closest one. but beyond that, it seems fair enough. The A-eye can't see planetary mines tho. lol FABOOM! which is also part of good programming. one of these days, someone will program a game with an AI search/explore ability but I have not seen it in any games yet. Fog of war is a human problem. That is what makes this so frustrating. you play and think "cool, an AI that don't cheat(not A-eye) and feel good about your purchase and are having fun, then you see something that really looks hokey.
[ January 30, 2003, 06:56: Message edited by: couslee ]
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