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January 30th, 2003, 11:40 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Simultaneous Games
If the priority is to not harm his planet the best way to blockade is to set your ships strategy to "No get hurt". It will run for the corner and stay there. Will not approach the planet and will not fire on it. You might lose a few to enemy ships or fighters as they don't defend themselves very well. They will stay in the corner and only shoot at ships that get in range. Also occasionally they will begin within range of the planets weapons and might get shot at the begining of combat. But they wont approach or fire at the planet.
Geoschmo
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January 30th, 2003, 11:47 PM
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Sergeant
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Re: Simultaneous Games
I thought about that G, but if i did do that, then ALL of the ships with that desing would follow "don't get hurt" which kinda defeats the purpose of weapons. will give it a shot with a custom strategy, and put the single blockader in it's own fleet and give it that strategy. maybe that will work. that way, my other fleet and single ships can go on as usual.
I sure use up a lot of fleet names in this game.
repair fleet
temp1
temp2
ect..ad nauseum
too bad the game gives you it's defualt choice only once.
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January 31st, 2003, 01:08 AM
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Sergeant
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Re: Simultaneous Games
LMELSAO (ever lovin skinny)
end turn
AI attacks my fleet and get slaughtered.
AI sends message in the same turn:
"Please consider entering into a trade alliance with us."
after 27 turns of a steady steam of ships attacking me, and not making any progress. and NOW he wants a treaty? Now that my "cheap shot" missle fleet is in his home sector? I bet he does!
Stupid Terrans. bar har har har.
Gonna work on that blockade strategy. lol
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January 31st, 2003, 06:58 AM
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Sergeant
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Re: Simultaneous Games
Quote:
The only question remaining, is how come the fleet just sat for a couple of days before moving.
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In the game in question, both ships had the same speed, so would have moved on the same day, which they did after my fleet had it's siesta.
I just got up from mine, and had this thought.
In turn based if you select a ship or fleet and click on the "warp" button, but remembered you forgot to check something, you can cancel the "select location" by clicking on a non-worm hole sector. If you click on "move to" and have the same realization, you can cancel that by clicking on the ship again. This does NOT work in Simultaneous games. It is possible, that this is the scenario that caused my ship to sit still for one of it's movement days. IF I clicked on the fleet, clicked on "attack" and then changed my mind and clicked on my own fleet to erase the "select target" message. If later I decided to go ahead an attack that unit, I would have clicked on the fleet again, and "attack" that ship. IIRC that was the case, because the fleet had a colony ship in it, and I decided to pull the colony ship out of the fleet so that it would go to the planet not via the enemy ship. Now, there is a game problem regarding that, and that is the inability to cancel a half selected order. Esc does not work, neither does delete or any other key I tried. And therin lies the problem. The "select" does not even cancel itself if you switch to another ship. This can cause a lot of mis-directed ships. Would be a nice feature to add if there is another patch.
[ January 31, 2003, 05:03: Message edited by: couslee ]
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February 1st, 2003, 04:39 AM
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General
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Join Date: Feb 2001
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Re: Simultaneous Games
You can cancel any previously given order with the Clear Orders command (red circle & slash icon, hotkey Delete).
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February 1st, 2003, 05:08 AM
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Sergeant
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Re: Simultaneous Games
Quote:
Originally posted by capnq:
You can cancel any previously given order with the Clear Orders command (red circle & slash icon, hotkey Delete).
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But that does not work when the order is not completed. I do use that in this current simultaneous game (complete it mulligan style), but in turn based it can be a PITA. Try it, you'll see.
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February 1st, 2003, 05:13 AM
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Lieutenant Colonel
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Location: Orlando, FL
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Re: Simultaneous Games
Quote:
In turn based if you select a ship or fleet and click on the "warp" button, but remembered you forgot to check something, you can cancel the "select location" by clicking on a non-worm hole sector. If you click on "move to" and have the same realization, you can cancel that by clicking on the ship again. This does NOT work in Simultaneous games.
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Because of this, I always use the Transfer Cargo button. There are no side effects to using this (except having to close the window that opens up).
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