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  #1  
Old January 31st, 2003, 06:58 AM

couslee couslee is offline
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Default Re: Simultaneous Games

Quote:
The only question remaining, is how come the fleet just sat for a couple of days before moving.
.

In the game in question, both ships had the same speed, so would have moved on the same day, which they did after my fleet had it's siesta.

I just got up from mine, and had this thought.
In turn based if you select a ship or fleet and click on the "warp" button, but remembered you forgot to check something, you can cancel the "select location" by clicking on a non-worm hole sector. If you click on "move to" and have the same realization, you can cancel that by clicking on the ship again. This does NOT work in Simultaneous games. It is possible, that this is the scenario that caused my ship to sit still for one of it's movement days. IF I clicked on the fleet, clicked on "attack" and then changed my mind and clicked on my own fleet to erase the "select target" message. If later I decided to go ahead an attack that unit, I would have clicked on the fleet again, and "attack" that ship. IIRC that was the case, because the fleet had a colony ship in it, and I decided to pull the colony ship out of the fleet so that it would go to the planet not via the enemy ship. Now, there is a game problem regarding that, and that is the inability to cancel a half selected order. Esc does not work, neither does delete or any other key I tried. And therin lies the problem. The "select" does not even cancel itself if you switch to another ship. This can cause a lot of mis-directed ships. Would be a nice feature to add if there is another patch.

[ January 31, 2003, 05:03: Message edited by: couslee ]
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Old February 1st, 2003, 04:39 AM
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Default Re: Simultaneous Games

You can cancel any previously given order with the Clear Orders command (red circle & slash icon, hotkey Delete).
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Old February 1st, 2003, 05:08 AM

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Default Re: Simultaneous Games

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Originally posted by capnq:
You can cancel any previously given order with the Clear Orders command (red circle & slash icon, hotkey Delete).
But that does not work when the order is not completed. I do use that in this current simultaneous game (complete it mulligan style), but in turn based it can be a PITA. Try it, you'll see.
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Old February 1st, 2003, 05:13 AM
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Default Re: Simultaneous Games

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In turn based if you select a ship or fleet and click on the "warp" button, but remembered you forgot to check something, you can cancel the "select location" by clicking on a non-worm hole sector. If you click on "move to" and have the same realization, you can cancel that by clicking on the ship again. This does NOT work in Simultaneous games.
Because of this, I always use the Transfer Cargo button. There are no side effects to using this (except having to close the window that opens up).
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Old February 1st, 2003, 08:26 AM
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Default Re: Simultaneous Games

Click a different button then, and SE4 will forget that you clicked move to.
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Old February 2nd, 2003, 01:30 AM

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Default Re: Simultaneous Games

Thanks Fyron, that'll do trick. .

However, I doubt I will be getting into any PBW games. I am sick and tired of watching my fleets do stupid **** in combat. I have been trying a lot of different strategies, with a large amount of varied settings for damage, firing and such. I make a change, and that fixes one thing, and they go and do something else that is just as stupid. It is killing the fun in game for me, and frankly, right now I doubt I could care less about SEIV MP, if it means I have to use strategic combat. I enjoy the game, and enjoy tactical combat. Sure, I wish the AI was better at it, but in strategic combat all my losses have been because the ships go and do stupid things. Yet the AI does the things I would do in tactical. I can't figure out the right settings for what I want the ships to do. Even if I found the right setting for a paticular circumstance, that setting may not be the best for all my other ship not involved in that one combat. If I could make specific strategic setting PER SHIP, it would be a different story, but this "good for one is good for all" stinks. imnsho.

Maybe I will give simultaneous games another chance in a few months, if I am still playing SEIV.

Thanks for all the help you guys gave, it is appreciated.
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Old February 2nd, 2003, 01:50 AM
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Default Re: Simultaneous Games

Couslee, I hear your complaint.

I feel we are not given the means to understand how a particular strategy works. Worse, if we want to create a new strategy, we are given little information on how to create an effective one.

Maybe with a lot of trial and error, we can achieve some level of proficiency in it. But, who wants to spends months trying out all the different permutations and combinations?

Much better if MM would tell us what each part of the strategy menu does and how one part is affected by the other parts and how the other parts are affected by it.

Then it would be fun to construct different strategies to cope with different situations.

But all we have is this strange silence.
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