.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 30th, 2003, 09:49 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Maintenance Question

IIRC, the game is hardcoded to allow a minimum maintenance of 5%. Suicide Junkie's Pirates and Nomads mod has a component that greatly reduces maintenance, but it is never totally zero -- probably to avoid someone totally ruling on multiplayer.
Reply With Quote
  #2  
Old January 30th, 2003, 10:04 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Maintenance Question

The game is hard-coded to have a minimum maintenance from racial traits of 5%. Component and vehicle abilities can lower it below 5%.

Facilities do not have maintenance costs.

Settings.txt determines the base maintenance cost of your ships. The racial characteristic and the cultural modifiers modify the base maintenance cost. From this, you get the base cost of your ships per turn. Maint Redux abilities from Components, Facilities, and Vehicle Sizes lower the maintenance paid by X%.

For an example, take 2 races, one standard, the other with 110 maintenance aptitude trait. They each design and build a ship and a base, both of which cost 1000 resources.

The standard race pays 25% base maintenance. The base maintenance cost of their ship and base are each 250 resources. They pay this each turn for the ship. The base gets a built-in 50% maint redux, so he pays 250 * 0.50 = 125 resources each turn to maintain the base.

Now take race 2. Their 110 maintenance aptitude makes them have a base maintenance cost of 15%. The base maintenance for their ship and base are 150. They pay 150 resources per turn for the ship, and 150 * 0.50 = 75 resources per turn for the base.

Now, if the base had been modded to have 60% built in maintenance redux instead of 50%, race 1 would pay 250 * (1.00-0.60) = 250 * 0.40 = 100 resources per turn. Race 2 pays 150 * (1.00-0.60) = 150 * 0.40 = 60 resources per turn.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old January 31st, 2003, 05:27 AM
orev_saara's Avatar

orev_saara orev_saara is offline
Corporal
 
Join Date: Jul 2002
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
orev_saara is on a distinguished road
Default Re: Maintenance Question

Thanks, Fyron, I think I'm clear now.
__________________
If one binds one's heart firmly and imprisons it one can allow one's spirit many liberties: I have said that before. But no one believes it if he does not already know it...
-Friedrich Nietzsche
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.