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February 18th, 2003, 04:29 PM
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Re: Things in SEIV I never knew about....
try Empire Status => Empire Options
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February 18th, 2003, 04:40 PM
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Re: Things in SEIV I never knew about....
Quote:
They're not redundant if you cleverly place them in certain non-damaging sectors, in order to herd ships the way you want them to go. For instance, if their natural path would send them diagonally towards a damaging sector, ships will randomly move one way or the other around it, which can be bad. By placing a minefield marker or more on the side you don't want them to go, you can get them to go the way you want.
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Brilliant idea! You could use this to make your ships automatically pass through resupply depots that they would otherwise fly straight past! What key is it to mark a minefield?
EDIT: Don't worry, I found it in the manual- Ctrl T.
[ February 18, 2003, 14:44: Message edited by: dogscoff ]
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February 18th, 2003, 05:03 PM
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National Security Advisor
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Re: Things in SEIV I never knew about....
Quote:
Originally posted by dogscoff:
Brilliant idea! You could use this to make your ships automatically pass through resupply depots that they would otherwise fly straight past! What key is it to mark a minefield?
EDIT: Don't worry, I found it in the manual- Ctrl T.
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Oh, now that is slick D. Very slick!
You can set up trade routes through systems. Block off paths between warp points directing the ships to pass over certain planets. Very nice.
Geoschmo
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February 18th, 2003, 05:14 PM
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Re: Things in SEIV I never knew about....
Quote:
You can set up trade routes through systems. Block off paths between warp points directing the ships to pass over certain planets. Very nice.
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I've bugged Malfador for a hard code Version of this before now, but it looks like it's no longer necessary. 
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February 18th, 2003, 05:26 PM
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Re: Things in SEIV I never knew about....
Ok, well it may not work perfectly actually, so we still may need somewhat of a hard code change. It looks like you can't get your ships to move more than a space or two out off of their ideal path by doing this. Although I am only looking at their blue route lines. I haven't tried actually running the turn to see what happens to the ship. It's still very nice escpecially if you can put a resupply depot on a planet near the center of the system.
Geoschmo
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February 18th, 2003, 05:58 PM
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Re: Things in SEIV I never knew about....
Quote:
Ok, well it may not work perfectly actually, so we still may need somewhat of a hard code change. It looks like you can't get your ships to move more than a space or two out off of their ideal path by doing this.
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How about if you built a "tunnel" of fake minefields, so there is only one path available from the warp point to the resupply depot? It seems like overkill but if you ever wanted to reach other parts of the system you could manually override the aVersion to minefields.
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February 18th, 2003, 06:05 PM
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Re: Things in SEIV I never knew about....
Quote:
Originally posted by dogscoff:
How about if you built a "tunnel" of fake minefields, so there is only one path available from the warp point to the resupply depot? It seems like overkill but if you ever wanted to reach other parts of the system you could manually override the aVersion to minefields.
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That's exactly what I was trying to do. The blue route lines were stopping though once I got to a certain point off of the ideal path. However, it may actually take the path I am wanting it to, it just might not be able to display it with the route lines.
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