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February 1st, 2003, 12:24 AM
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Re: Did 1.84 screw over support craft in fleets?
lol. Ragnarok, we are cross posting all over the place
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February 1st, 2003, 12:44 AM
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Re: Did 1.84 screw over support craft in fleets?
Quote:
Originally posted by couslee:
lol. Ragnarok, we are cross posting all over the place
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Indeed we are. lol
Now if we start posting answers before the question is asked then I will be worried. 
[ January 31, 2003, 22:44: Message edited by: Ragnarok ]
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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February 1st, 2003, 01:07 AM
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National Security Advisor
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Re: Did 1.84 screw over support craft in fleets?
The ships aren't supposed to run to the corner anymore UNLESS you tell them to break formation. Personally, I always tell them to do that.
Re: PDC ships: the problem here is a ship will run away unless it has something to do. If you are fighting only fighters, your main ships should run and the PDC ships attack (assuming you main ships can't hit fighters and have no PDC)
If you're fighting ships, the PDC only-ships run because they can't hurt them. Then they run toward the missiles when they are fired, only to run away again when the missiles hit or are destroyed.
Phoenix-D
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February 1st, 2003, 02:16 AM
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Corporal
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Re: Did 1.84 screw over support craft in fleets?
Phew. Thank goodness ships can still break formation. That's all I wanted to hear. Thanks for the replies 
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February 1st, 2003, 02:22 AM
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National Security Advisor
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Re: Did 1.84 screw over support craft in fleets?
Troop transports are handeled differently. They will run for the corner until the weapons platforms are gone, period. It doesn't matter if you put PDC on them or any other weapons. They don't approach even to shoot at missles. They run for the corner until the WPlats are gone. Also doesn't matter what the secondary strategy is becasue this is part of the insturctions built into the primary strategy of "capture planet".
You could get them to stay with the fleet by changing their primary strategy to optimal, or max range or something. But if you do this they will not drop their troops under any circumstances.
This behavior is hard coded and cannot be changed by any combination of weapons or strategies.
Edit: And this is how it was before and with 1.84. It was not affected by the patch.
Geoschmo
[ February 01, 2003, 00:22: Message edited by: geoschmo ]
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February 1st, 2003, 02:29 AM
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Re: Did 1.84 screw over support craft in fleets?
I think that if they are ALONE, then they will attempt to rush the weapon platforms and drop their troops. I really wish this was configurable, sometimes you really dont want to shoot at the planet. or in an early game of porportions, sometimes you CANT damage the planet, but you have enough troops or infantry to take it.
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February 1st, 2003, 03:22 AM
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Re: Did 1.84 screw over support craft in fleets?
This is at least the third time this has come up.
As Mephisto said in early November:
'People, keep cool. The fix doesn't change anything except fixing the bug that ships in a fleet with "Don't get hurt" orders and "Don't break formation=true" were not retreating but instead fall back to their ship strategy (i.e. in most cases they did attack).'
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