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  #1  
Old February 5th, 2003, 05:25 AM
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DavidG DavidG is offline
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Default Re: Fundamentals and Gamey

Quote:
Originally posted by spoon:
or that your chance to hit can quite easily drop to 1% unless you pour some points into aggressiveness.

-spoon
Hmmm is this really true or does it assume you do nothing in game to increase your attack strength and the enemy does everything to increase his defense.
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Old February 5th, 2003, 05:37 AM

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Default Re: Fundamentals and Gamey

To get down to 1%..hmm. The worst you can get from a purely racial design perspective is 135%.

That's equivilent to three squares of distance, or a little more than the Stealth+Scattering bonus.

100% aggressiveness, max tech, BC hull.
They get:
60% (ECM III) + 30% (armor) + 35% (racial)
145%
You get:
65% (Sensor III)

Fleet and ship advantages cancel. The attacker in this situation has a 80% disadvantage- or 20% to hit -at range 1-. If he had gone Beserker + 25% agression, the to-hit would be 55%.

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Old February 5th, 2003, 06:57 AM

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Default Re: Fundamentals and Gamey

Quote:
Originally posted by Phoenix-D:
To get down to 1%..hmm. The worst you can get from a purely racial design perspective is 135%.
What do you mean by 135%? I get these numbers:

MinMaxer: 125/bezerk/ecm3/armor6 vs.
Noob: 100/scientist(eg)/sensor3

giving Noob a PointBlank chance to hit of 40%. If MinMaxer is fighting MaxWeapRange, Noob would have 1% to hit at range 4 or greater.

Two bezerkers facing each other would have 75% at point blank, and 35% at range 4.

[ February 05, 2003, 05:05: Message edited by: spoon ]
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Old February 5th, 2003, 07:03 AM
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Default Re: Fundamentals and Gamey

He meant +25 from racial characteristic, +10 from culture.
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Old February 5th, 2003, 07:14 AM

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Default Re: Fundamentals and Gamey

Quote:
Originally posted by Imperator Fyron:
He meant +25 from racial characteristic, +10 from culture.
Ah, gotcha. Though, really, racial-wise only, you can get a base -65% to hit...

125 defense/bezerker vs.
75 aggressive/engineer

Still, having 1% to hit is not uncommon for a lot of new (and not so new) players. Though, admitedly, half of that comes from failure to use Training Facilities (the other half from not raising aggressiveness).

Makes me think the Minimum chance to hit should be a lot higher, like 30%... (moddable, I know)
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Old February 5th, 2003, 07:31 AM

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Default Re: Fundamentals and Gamey

Spoon, the 135% was comparing to the base of 100%. I.e. A 35% increase.

and if you don't train, you are -screwed-. That's an entirely different subject.

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Old February 5th, 2003, 07:41 AM

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Default Re: Fundamentals and Gamey

Quote:
Originally posted by Phoenix-D:
Spoon, the 135% was comparing to the base of 100%. I.e. A 35% increase.

and if you don't train, you are -screwed-. That's an entirely different subject.

Phoenix-D
Not training contributes a +40% difference, while not maxing racial traits contributes a +35% difference. So, really, they can both screw you just as well...

I think training and racial traits should matter, just not to the extent that they do.
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