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February 2nd, 2003, 01:46 AM
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Re: Repair Priorities
Another way to set up a test, is make a design with numerous obsolete components, then copy the design and replace each different component on a seperate design. kinda like retro-series tactics.
Then retro fit each ship in the order shown in the info window. This is kinda what I had done when i noticed this. The CSM ships had ion2 engines and CSM1 missles. the PDC ship had 5 ion3 engines and no other weapons. I didn't want to upgrade the engines, just the missles. And the PDC ship had a DUC added, and one ion3 engine. I had to remove a couple of PDCs to make it fit. The end result was 2 damaged components on each one.
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February 2nd, 2003, 01:54 AM
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Re: Repair Priorities
Quote:
Originally posted by Suicide Junkie:
Did you look at the details of which components were repaired first on the ships that were receiving repairs?
IE:
First damaged control components were repaired, then shields then engines with weapons Last.
Then it moves on to the control components of ship #2, and so on?
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I love cross Posts. lol listed in the order they were shown in the info window:
ship 1> Two CSM1 components upgraded to CSM2, no other upgrades
ship 2> exactly the same as ship one
ship 3> replaced two PDCs with one ion3 engine and one DUC.
post repair:
ship one and ship two fully repaired, ship three engine repaired and DUC still damaged.
Edit in:
this is with patch 1.84 installed.
[ February 01, 2003, 23:56: Message edited by: couslee ]
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February 2nd, 2003, 02:03 AM
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Second Lieutenant
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Re: Repair Priorities
I strongly suspect the priorities are PER SHIP, not per sector. The first ship enters the spacedock (or whatever), and it's components are repaired per the priority list.
When it's done, if any repair capacity is left, the next ship comes in, and IT'S components get repaired in order ...
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February 2nd, 2003, 02:13 AM
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Re: Repair Priorities
Pax, but that is not the way it is suppose to work. say you have 5 ships, all needing various repairs. It is suppose to check all ships for repairs needed to ships control, if it finds one, then it is suppose to complete all the repairs on that ship. Once that is done, it is suppose to recheck the remaining damaged ships for damaged ship control components. if there are no more ships with damaged ship control components, the it is suppose to start over with repair priority #2 and follow the same pattern.
It is not doing this.
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February 2nd, 2003, 05:33 AM
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Shrapnel Fanatic
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Re: Repair Priorities
That is an assumption of how it is supposed to work. An email to MM would clear this up. 
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February 2nd, 2003, 03:59 PM
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Colonel
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Re: Repair Priorities
Quote:
Originally posted by Suicide Junkie:
First damaged control components were repaired, then shields then engines with weapons Last.
Then it moves on to the control components of ship #2, and so on?
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No, no control components damaged, special weapon damage only
Quote:
Originally posted by Pax:
I strongly suspect the priorities are PER SHIP, not per sector. The first ship enters the spacedock (or whatever), and it's components are repaired per the priority list.
When it's done, if any repair capacity is left, the next ship comes in, and IT'S components get repaired in order ...
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Combat occured at a space station with a shipyard 1. No ships moved since before combat. This has been a test, this is only a test.
Doesn't really matter that much to me. I always fix engines and control first anyway. Maybe MM hardcoded it because it helps the AI vs engine destroyers?
[ February 02, 2003, 14:02: Message edited by: Arkcon ]
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February 2nd, 2003, 06:26 PM
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Re: Repair Priorities
One thing I generally always change in the repair priorities is to raise Supply or Resupply near the top of the priority list, particularly when I have the quantum reactor. If I am retrofitting engines or adding the quantum reactor, I like to have it repaired first. That way, once the engines are up, the ship already has supplies it might not otherwise have, and can immediately head where it's needed, rather than limping along to a resupply depot.
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