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Old February 1st, 2003, 10:01 PM

couslee couslee is offline
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Default Re: *()_+*&@!+_)(^&^^Fleet Experience

LOL. I know exactly how you feel. My first irritation with fleets was running out of default names. I had taken a "give-a-hoot" about fleet experience, because it seemed to take forever to build up any. Then I began to wonder how the experience points were diveded up. If you got say 100 experience points (not enought for any change), was that divided between the ships in the fleet AND the the fleet itself, or does fleet experience have it's own point tracking, and do individual ship in a fleet even gain experience or does it all go to the fleet accumulation. That I stil don't know it all works, and was more concerned with working out other basic strategy goofs to bother with it yet. I figured that would be a better lesson for another day. I am paying more attention to fleet experience now, tho still not trying to figure out the mechanics of it's accumulation. And in doing so, have put great effort into not deleting a 5% fleet. Too hard to get it there in absence of training facilities.

My current game is not making it any easier to understand either, as I just found neural net. That component raises it's own book of questions. What I do now when I have to remove all the ships in a fleet, like for a mass upgrade, I will first put some other ship not being upgraded in it, just in case I click one too many times on the obsolete ones.

I think it would be a nice feature addition, if when your moving ships out, if you go to remove the Last one, you would get a warning like "do you want to delete this fleet?". If you say no, then either have the game not remove that ship, or hold the fleet as a shell.

On the weird side of it, I have not noticed any changes in fleet experience when changing ships around, or adding new green ships. you would think changing the fleet make-up would have an impact on that. That also imo should be fixed. So I don't mind too much if I delete an experienced fleet, because I get a greater fleet experience than I really should at other times.
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Old February 1st, 2003, 11:23 PM
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Default Re: *()_+*&@!+_)(^&^^Fleet Experience

Holding the empty fleet as a shell would be bad. You can't have a fleet of nothing.
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Old February 2nd, 2003, 12:37 AM
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Default Re: *()_+*&@!+_)(^&^^Fleet Experience

Quote:
Originally posted by Imperator Fyron:
Holding the empty fleet as a shell would be bad. You can't have a fleet of nothing.
I agree with you Fyron.

Yet, it would be nice if we had something like couslee suggests, a warning when we are about to remove the Last ship. If we say "no", then the Last ship stays in that fleet.

The warning wouldn't have to apply to all fleets, it could be discretionary. All fleets would start out with no warning. But if we want to be warned when a particular fleet is about to zero out, then we tick a box or something on the fleet and voila...protection from accidentally deleting a fleet.

Or something. Maybe the ability to resurrect the fleet if we do not make another input into the computer. Or the zeroed fleet stays in the window until we close the window. Anything would be better than what we have now.

[ February 01, 2003, 22:40: Message edited by: tbontob ]
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Old February 2nd, 2003, 05:01 AM

Stone Mill Stone Mill is offline
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Default Re: *()_+*&@!+_)(^&^^Fleet Experience

Yep, this stinks, especially when you are at the end of a long turn.

Otherwise, to state the obvious (simultaneous), you have to quit your turn and start it again to recover the fleet.
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Old February 2nd, 2003, 05:26 AM
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Default Re: *()_+*&@!+_)(^&^^Fleet Experience

Quote:
Originally posted by Stone Mill:
Yep, this stinks, especially when you are at the end of a long turn.

Otherwise, to state the obvious (simultaneous), you have to quit your turn and start it again to recover the fleet.
That was my fear

What I try to do now, is to make whatever transfers between fleets I think I may need to make right at the beginning of the turn.

This way if I screw up, it is a simple thing to restart the turn and only a little bit of time is lost.

That is the only "protective" measure I have come up with.

Anybody else have any ideas?
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Old February 2nd, 2003, 05:28 AM

couslee couslee is offline
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Default Re: *()_+*&@!+_)(^&^^Fleet Experience

Quote:
Originally posted by Imperator Fyron:
Holding the empty fleet as a shell would be bad. You can't have a fleet of nothing.
I don't know about that. If you have a fleet of ships, that are all dock in port, it is still a fleet. A sad example of that was the Pacific fleet was not out&about but all anchored at Pearl Harbor (not done any more), but it was still a fleet. If shell fleets were allowed, I would agree that they should be deleted if no ships are in when you hit end turn. But considering the major effect fleet experience has in the game, to lose that benefit all due to a mis-click or brain fart is even worse.
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Old February 2nd, 2003, 05:52 AM
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Default Re: *()_+*&@!+_)(^&^^Fleet Experience

Quote:
Originally posted by couslee:
quote:
Originally posted by Imperator Fyron:
Holding the empty fleet as a shell would be bad. You can't have a fleet of nothing.
I don't know about that. If you have a fleet of ships, that are all dock in port, it is still a fleet. A sad example of that was the Pacific fleet was not out&about but all anchored at Pearl Harbor (not done any more), but it was still a fleet. If shell fleets were allowed, I would agree that they should be deleted if no ships are in when you hit end turn. But considering the major effect fleet experience has in the game, to lose that benefit all due to a mis-click or brain fart is even worse.
I look at the window of the fleets with their ships on a par of an admiral having to decide what ships to put into what fleets.

No ships change fleets until he gives the order.

Closing the window can be considered as "giving the order".

Up till then it is just "experimenting" with moving ships around to find the best configuration as some admirals are prone to do.

[ February 02, 2003, 03:53: Message edited by: tbontob ]
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