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February 6th, 2003, 08:21 PM
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Private
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Join Date: May 2002
Location: New England, USA
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Re: Best Mod for solo play?
Quote:
Originally posted by geoschmo:
quote: Originally posted by NAV:
There are over 7500000 people that may have a copy of early Versions of Proportions.
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This is quite obviously a mistype. Not sure what number you were trying to put here but I feel pretty safe in saying it's going to be a number less than the total number of people that have bought SE4 and SE4 Gold, not more.
Geoschmo Opps, your right... But it is still thousands.
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"Space Empires IV is widely considered the grandest Space Empire Building 4X games of all time, the winner of numerous awards and accolades from the Online and print media, with almost $750,000 in sales. Now take your SE IV experience to a whole new level with Space Empires IV Gold! Simply put this is a must have for any fan of 4X games and includes the following new additions to the all-star original"
From Shrapnelgames Press Release...
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NAV
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February 6th, 2003, 10:13 PM
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Corporal
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Join Date: Dec 2002
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Re: Best Mod for solo play?
 if SEIV only cost 10 cents...quite a deal, but Shrapnel might not be doing as well
I didn't realize P&N had AI support, I need to check it out!
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February 6th, 2003, 10:15 PM
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Shrapnel Fanatic
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Re: Best Mod for solo play?
I did not say that Proportions was a bad mod, only that it does not really make the game more realistic. The only way to do that would be to eliminate the ability to travel to other star systems in less than 4-6 centuries, and the ability to make colonies out of your race's home system, period. In reality, space empires are impossible.
I'm with PvK, this should probably not clutter up this thread.
Quote:
I didn't realize P&N had AI support, I need to check it out!
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Almost all "finished" mods out there have AI support.
[ February 06, 2003, 20:16: Message edited by: Imperator Fyron ]
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February 7th, 2003, 01:24 AM
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Brigadier General
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Re: Best Mod for solo play?
I will no use this thread to plug the Devnull Mod  .
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February 7th, 2003, 01:49 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Best Mod for solo play?
Quote:
Originally posted by PvK:
Yes I posted a link to 2.5.3 beta on that thread on Monday. I am going to try to post a new release Version today though which should be better and be good to upgrade existing games (addresses Fryon's complaints about upgrading 2.4.2->2.5).
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I just removed the beta link, and posted the new Versions (2.5.2 and 2.5.3).
Fryon, I know some people assess the realism of a game by its most unrealistic element, but the existance of warp points seems like an odd item to focus on, since it's a sci-fi "what if" inherent in the scenario. You can always start a game with no warp points, and/or disable warp manipulation tech in the game startup... Not that that's on-topic in this thread.
PvK
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February 7th, 2003, 01:53 AM
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Shrapnel Fanatic
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Re: Best Mod for solo play?
It's not just the existence of warp points, it is the basic premis of building an empire in space.
That has nothing to do with how Proportions is not really any more realistic than the normal game. Some things may appear more realistic with how you have changed them, but they are still not realistic. Populations do not just grow at a constant rate and then stop at some arbitrary point. Even when Proportions slows down the rate of growth, there is still the same unrealistic model of population growth as in the normal game. 
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February 7th, 2003, 02:22 AM
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National Security Advisor
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Re: Best Mod for solo play?
Well measurements of realism are subjective in many ways. To my own standards, Proportions is much more realistic.  For the specific example of population growth, I think of population as a semi-abstract mechanic, and in practice, planets in Proportions are almost never "full" - when they are, it abstractly represents the limit of an environment to support more (abstract) useful civilian elements.
Not that this is on-topic. Maybe an admin could move these Posts to another thread, since they've sidetracked this one.
PvK
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