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February 7th, 2003, 11:03 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Best Mod for solo play?
It doesn't necessarily make improvements, it makes changes. The changes are not necessarily any more or less realistic.
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February 7th, 2003, 11:16 PM
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Second Lieutenant
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Join Date: Feb 2003
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Re: Best Mod for solo play?
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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February 7th, 2003, 11:18 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Best Mod for solo play?
Transporting people between systems isn't realistic to begin with. So, the specific amount doesn't matter too much.
But taking the unrealistic WPs into account, transporting 1 mil is only more realistic than 100 mil if you assume that there is not much advanced (if any) technology. 
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February 7th, 2003, 11:48 PM
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Corporal
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Join Date: Dec 2002
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Re: Best Mod for solo play?
Fyron,
F Te antKe had asked if FQM was "AI friendly", I didn't see an answer. I'm guessing Standard probably is, but maybe not Deluxe? Can you comment on that?
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February 7th, 2003, 11:56 PM
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Private
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Re: Best Mod for solo play?
Dralasite
Thanks, he answered in the thread on FQM.
The answer is both are good if you use the "Paradise" Quads.
[ February 07, 2003, 21:57: Message edited by: F Te antKe ]
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Use Finesse not Force
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February 8th, 2003, 12:23 AM
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Corporal
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Join Date: Dec 2002
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Re: Best Mod for solo play?
Ok, thanks for the info!
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February 8th, 2003, 07:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Best Mod for solo play?
Both are AI-friendly with nearly any quadrant type. Ancient and Chaotic quadrants would be bad for AIs, but most others should be fine. The Paradise is just better for them than normal quadrants. 
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